Contribute what you see in game
Grimestack · wow_classic_beta-1.60.1.69893
ForeverDiff reads the game client's own data files, and they carry ids and numbers — never quest text, never where a creature stands, never what it drops. On the Classic Era line that gap is filled by pfQuest. On World of Warcraft: Forever nothing like it exists, so the only way this database can describe the new world is if the people playing it record what their own client shows them. That is what the collector addon does.
Get the addon
Download ForeverDiffCollector.zip
- Unzip it into
Interface/AddOnsso you haveInterface/AddOns/ForeverDiffCollector. - At the character screen, open AddOns and enable Load out of date AddOns.
- Play. Read quests, talk to vendors, loot things — the addon writes down what the client shows you.
- Type
/reloador log out: the game only writes SavedVariables to disk then. - Find
WTF/Account/<ACCOUNT>/SavedVariables/ForeverDiffCollector.luain your WoW folder and upload it below.
/fdc prints what has been collected so far; /fdc reset clears it.
What it records
- Quests: title, description and objectives, the progress and completion text, the creature or object that gives and ends the quest, where you stood, and the rewards offered — items, money and experience.
- Creatures: name, level, classification, creature type, reaction and faction, and up to twenty places you saw one.
- Objects: the name in the tooltip and where it stands. The client never says which object id it is, so the name is the key until one is learned.
- Vendors: the items a merchant sells, with price, stack size and stock.
- Loot: which items came off which creature or object, and how many of them you looted, so a drop chance can be worked out from enough kills.
- Dungeon entrances: the dungeon entrance you walked through (the last outdoor position before an instance loads). The client's own tables carry no entrance for most instances, so this is the only way the map can show the door — and because it is the doorstep rather than the door, every page that draws it says the position is approximate.
Uploads are public game data. No account, character or player name is collected or uploaded: the file holds the realm you played on, the client build you played, and game facts. It is published as part of this site's data exactly like everything else here, so do not upload a file you would not want read. Contributed observations are published under the same terms as the rest of the site's data.
Upload
One file at a time, up to 4 MB — a real collection is far smaller. 10 uploads an hour from one address, and 60 an hour shared between everyone a deployment cannot tell apart.
What happens to what you send
Everything contributed here is submitted to a queue, not to the site: nothing you send is published as you send it. Each contribution is then checked twice — by rules that read this build's own client tables (the id has to exist, a position has to be on a map this build draws, an item has to be one the build names, and quest text has to read like this game's own), and by an AI reviewer that is shown the entity as the client describes it beside what you wrote and asked whether the two can be the same thing. A contribution both agree on is compiled into the database and published within the hour; one either of them refuses is kept with its reasons and never published, and one the reviewer cannot judge is simply looked at again on the next run.
What has arrived so far
Nothing has been contributed yet. Forever pages show the Classic Era world until something does.