Item enchantments and random properties. Build: Classic Era 1.15.9.69109.
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| Name ▲ | Effect |
|---|---|
| Riptide | Gain the Riptide ability: Heals a friendly target for 320.27 to 353.98 and another 337.12 over 15 sec. Your Chain Heals cast on that primary target within 15 sec will increase the amount of the Chain Heal by 25%. This spell also triggers Ancestral Awakening. |
| Ritualist | The effects of your Demonic Sacrifice now persist while you have a Demon pet active, as long as you do not resummon the sacrificed pet. You may have only one Demonic Sacrifice effect active at a time. |
| Rockbiter +80 | +80 Weapon Damage |
| Rockbiter 1 | Rockbiter Weapon (Passive) |
| Rockbiter 2 | Rockbiter Weapon (Passive) |
| Rockbiter 3 | Rockbiter Weapon (Passive) |
| Rockbiter 4 | Rockbiter Weapon (Passive) |
| Rockbiter 5 | Rockbiter Weapon (Passive) |
| Rockbiter 6 | Rockbiter Weapon (Passive) |
| Rockbiter 7 | Rockbiter Weapon (Passive) |
| Rockbiter 7 | Rockbiter Weapon (Passive) |
| Rolling Thunder | Gain the Rolling Thunder ability: Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges. Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released. |
| Rolling with the Punches | Gain the Rolling with the Punches ability: Each time you Dodge or Parry, you gain 5% increased Health, stacking up to 5 times. |
| Rotbringer | Increases the damage of your periodic spells and Felguard pet by 10%. |
| Run and Gun | |
| Saber Slash | Gain the Saber Slash ability: Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for ${0P*5/100} damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 50%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike. |
| Sacred Shield | Gain the Sacred Shield ability: Each time the target takes damage they gain a Sacred Shield, absorbing 242.36 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 1 min. This spell cannot be on more than one target at any one time. |
| Sanguinist | You deal 15% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds. |
| Savage | You gain 1 extra Rage every time you take any damage or deal auto attack damage. |
| Savage Defense | |
| Savage Roar | Gain the Savage Roar ability: Finishing move that increases physical damage done by 30% while in Cat Form. Lasts longer per combo point: 1 point : 14 seconds 2 points: 19 seconds 3 points: 24 seconds 4 points: 29 seconds 5 points: 34 seconds |
| Scope (+1 Damage) | +1 Weapon Damage |
| Scope (+10 Damage) | +10 Weapon Damage |
| Scope (+2 Damage) | +2 Weapon Damage |
| Scope (+3 Damage) | +3 Weapon Damage |
| Scope (+5 Damage) | +5 Weapon Damage |
| Scope (+7 Damage) | +7 Weapon Damage |
| Scoundrel | Increases Mutilate and Saber Slash damage by 20%. |
| Sealbearer | Your Seal of Command, Seal of Righteousness, Seal of Martyrdom, and Sunlight deal 35% less damage, but now persist for 6 seconds after you cast another Seal, or until you cast a third Seal. Your Judgements can now trigger multiple Seals if active. |
| Sebacious Poison | Sebacious Poison |
| Seed of Corruption | |
| Seismic Smasher | Increases Stormstrike and Lava Lash damage by 50%. This effect is increased to 100% if using a two-handed weapon. |
| Sentinel | Your Shield Slam deals 100% increased threat and its cooldown is reset if it is Dodged, Parried, or Blocked. |
| Serendipitous | Your periodic healing has a 2% chance to make your next spell with a casting time less than 10 seconds an instant cast spell. |
| Serendipity | Gain the Serendipity ability: Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 20% for 20 sec, stacking up to 3 times. |
| Serpent Spread | Gain the Serpent Spread ability: Targets hit by your Multi-Shot are also afflicted by your Serpent Sting for 12 sec. |
| Shadow and Flame | Gain the Shadow and Flame ability: Your critical strikes with Fire and Shadow spells increase your Fire and Shadow damage done by 10% for 10 sec. |
| Shadow and Light | |
| Shadow Bolt Volley | Gain the Shadow Bolt Volley ability: Your Shadow Bolt now strikes up to 5 targets within a chain distance of 10 yards, but for 30% reduced damage. |
| Shadow Damage +20 | Increases damage done by shadow spells and effects by up to 20. |
| Shadow Master | Vanish now reduces all Magic damage you take by 50% for its duration, but it no longer grants Stealth or breaks movement impairing effects. |
| Shadow Oil | Sends a shadowy bolt at the enemy, causing 52 to 60 Shadow damage. |
| Shadow Specialization | Chance to hit with Shadow spells increased by 6%. Not cumulative with other ring runes. |
| Shadow Word: Death | Gain the Shadow Word: Death ability: A word of dark binding that inflicts 602.21 to 700.07 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 50% of the damage attempted against the target. |
| Shadowfiend | Gain the Shadowfiend ability: Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec. |
| Shadowflame | Gain the Shadowflame ability: Burns the enemy for 278.69 Shadowflame damage and then an additional 515.49 Shadowflame damage over 15 sec. Shadowflame triggers and benefits from all effects that modify or interact with Immolate, or with Affliction, Destruction, Fire, or Shadow spells, but only one of Immolate or Shadowflame per Warlock can be active on any target. In addition, Shadowflame can trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges. |
| Shadowmancer | Shadowbolt deals 10% increased damage for each of your effects afflicting the target, up to a maximum of 30%. |
| Shadowstep | Gain the Shadowstep ability: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. |
| Shadowstep | Gain the Shadowstep ability: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. |
| Shadowstrike | Gain the Shadowstrike ability: Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point. |