Item enchantments and random properties. Build: Classic Era 1.15.9.69547.
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| Name ▲ | Effect |
|---|---|
| Intellect +9 | Superior Intellect |
| Intellect +9 | Superior Intellect |
| Intervene | Gain the Intervene ability: Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%. |
| Invocation | Gain the Invocation ability: Applying Corruption, Immolate, Curse of Agony, Unstable Affliction, Shadowflame, or Siphon Life will cause you to deal instant damage to the target equal to one tick of the spell's periodic damage. Refreshing any of those spells when it has less than 6 seconds duration remaining will cause you to deal instant damage to the target equal to the spell's remaining periodic damage. |
| Iron Spike (8-12) | Iron Shield Spike |
| Ironclad | Your Blessing of Sanctuary also grants 10% increase to all stats when cast on yourself. |
| Judicator | Reduces the cooldown on your Judgement ability by -5 sec, but reduces the damage your Judgements deal by 45%. |
| Just a Flesh Wound | Gain the Just a Flesh Wound ability: You take 20% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 202 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 201%, you have 6% reduced chance to be critically hit by melee attacks, you deal 200% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you. Taunts the target to attack you, but has no effect if the target is already attacking you. |
| Justicar | Increases damage done by your damaging Judgements by 5% and your Judgements no longer consume your Seals on the target. Your Judgements can now trigger multiple Seals if active. |
| Keeper of the Grove | Your Wrath casts have a 10% chance to summon a stand of 3 Treants to attack your target for 15 sec. |
| Kill Shot | Gain the Kill Shot ability: You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 719.13. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. |
| Kill Shot | Gain the Kill Shot ability: You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 719.13. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. |
| Kindler | Decreases the threat generated by your Fire spells by 20%. |
| Kineticist | Your periodic damage has a 5% chance to reset the cooldown on one of your Strike abilities. The Strike with the longest remaining cooldown is always chosen. |
| King of the Jungle | Gain the King of the Jungle ability: Tiger's Fury now increases all physical damage you deal by 15% instead of by a flat value, and instantly grants you 60 Energy. It is no longer on the global cooldown, but it now has its own 30 sec cooldown. Additionally, Tiger's Fury will persist while not in Cat Form, but will cancel upon entering Bear Form or Dire Bear Form. |
| Knife Juggler | While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. |
| Lacerate | Gain the Lacerate ability: Lacerates the enemy target, making them bleed for 149.16 damage over 15 sec plus 20% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. |
| Lacerator | Your Swipe now spreads your Lacerate from your primary target to other targets it strikes. |
| Lake of Fire | Gain the Lake of Fire ability: Your Rain of Fire is no longer channeled, but gains a 8 sec cooldown. |
| Lava Burst | Gain the Lava Burst ability: You hurl molten lava at the target, dealing 786.28 to 1014.28 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike. |
| Lava Lash | Gain the Lava Lash ability: You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 150% if your off-hand weapon is enchanted with Flametongue. |
| Lava Sage | Your Lava Burst damage is increased by a percentage equal to your spell critical strike chance. |
| Lavawalker | Damaging a target with Stormstrike, Lava Burst, or Molten Blast also reduces all damage you take by 10% for 10 sec. |
| Law of Nature | Increases damage done by magical spells and effects by up to 30, and increases healing done by magical spells and effects by up to $2. |
| Leeching Poisons | |
| Lesser Mana Oil | Restores 8 mana per $t1 sec. |
| Lesser Wizard Oil | Increases damage and healing done by magical spells and effects by up to 16. |
| Lethal Lasher | Increases damage dealt by your main hand weapon with Raptor Strike and Wyvern Strike by 20%. |
| Lifebloom | Reduces the global cooldown on your Rejuvenation and Lifebloom abilities by -0.5 sec and you gain the Lifebloom ability: Heals the target for 190.22 over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals for 387.24 and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target. |
| Lifestealing | Life Steal |
| Lifeweaver | Your critical heals with Healing Touch, Regrowth, and Nourish instantly heal the target for another 50% of the healing they dealt. |
| Light and Dark | |
| Light's Grace | Gain the Light's Grace ability: Your Holy Light spell reduces the cast time of your next Holy Light spell by -0.5 sec. Lasts 15 sec. |
| Lightbringer | Increases damage done by your Holy Shock spell by 50%. |
| Lightwarden | Heal for 189 to 211 when you Block. Can only heal once every few seconds. |
| Living Bomb | Gain the Living Bomb ability: The target becomes a Living Bomb, taking 590.99 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 297.23 Fire damage to all enemies within 0 yards. Living Bomb benefits from all talents and effects that trigger from or modify Scorch. |
| Living Flame | Gain the Living Flame ability: Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 173.82 Spellfire damage every second to nearby enemies. Lasts 10 sec. |
| Living Seed | Gain the Living Seed ability: When you critically heal your target with any non-periodic healing spell you plant a Living Seed on the target for 50% of the amount healed. The Living Seed will bloom the next time the target takes damage or receives non-periodic healing. Lasts 15 sec. |
| Living Stats | Living Stats |
| Lock and Load | Gain the Lock and Load ability: Each time you place a trap, your next Shot (except Scatter Shot) ability within 20 sec costs no mana and does not incur a cooldown. |
| Lone Wolf | Gain the Lone Wolf ability: You deal 25% increased damage with all attacks while you do not have an active pet. |
| Long Reach | |
| Longbowman | |
| Lunatic | Increases your chance to hit with spells and attacks by 3%. |
| Mace Skill +1 | Increased Maces +1. |
| Mace Skill +2 | |
| Mace Skill +3 | Increased Maces +3. |
| Mace Skill +4 | |
| Mace Skill +5 | Increased Maces +2. |
| Mace Skill +6 |