Item enchantments and random properties. Build: Classic Era 1.15.9.69547.
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| Name ▲ | Effect |
|---|---|
| Mace Skill +7 | Increased Maces +7. |
| Mace Specialization | Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes. |
| Maelstrom Weapon | Gain the Maelstrom Weapon ability: When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, or Lava Burst spell by 20%. Chance increased by 50% while your main hand weapon is enchanted with Windfury Weapon and by another 50% if wielding a two-handed weapon. Stacks up to 5 times. Lasts 30 sec. |
| Maelstrombringer | Each time you Block an attack, you have a 50% chance to trigger your Maelstrom Weapon rune. |
| Magical Armaments | Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost. |
| Magnificent Trollshine | Increases damage and healing done by magical spells and effects by up to 36. Also increases chance to get a critical hit with spells by 1%. |
| Main Gauche | Gain the Main Gauche ability: Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point. Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. |
| Malevolent | Periodic damage from your Shadowflame, Unstable Affliction, and Curse of Agony spells and damage done by your Felguard have a 4% chance to grant the Shadow Trance effect. |
| Malleable Protection | Gain the Malleable Protection ability: You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. |
| Mana +100 | Major Mana |
| Mana +150 | Item +Mana Leg R1 |
| Mana +20 | Lesser Mana |
| Mana +30 | Mana |
| Mana +5 | Minor Mana |
| Mana +50 | Greater Mana |
| Mana +65 | Superior Mana |
| Mana Regen +4/Stamina +10/Healing Spells +24 | Prophetic Aura |
| Mana Regen 4 per 5 sec. | Restores 4 mana per $t1 sec. |
| MANA/FR +85/14 | Item +MANA/FR Leg R2 |
| Mangle | Gain the Mangle (Bear) ability and replace your Claw ability with Mangle (Cat). This ability benefits from and triggers all effects associated with Claw and Maul. Mangle the target for 160% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. This ability benefits from and triggers all effects associated with Claw and Maul. Hitting a target with Mangle (Bear) also grants you 4 Attack Power for each point of your defense skill beyond 300. Lasts 15 sec. Mangle the target for 270% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. Awards 1 combo point. This ability benefits from and triggers all effects associated with Claw and Maul. |
| Mangler | Reduces the cooldown on Mangle (Bear) by -1.5 sec. |
| Mark of Blood | Mark an enemy. Whenever they deal damage, the target is healed for 2% of their maximum health. Lasts 20 sec or up to 10 hits. Stacks are not depleted on Undead targets. Only one Mark of Blood can be active on a target at a time. |
| Mark of Chaos | Gain the Mark of Chaos ability: All your Curses except Curse of Shadow and Curse of the Elements now apply the Mark of Chaos, reducing the target's Arcane, Fire, Frost, Nature, and Shadow resistances by ${100ax(100in($PL+19,75),27)} and increasing all spell damage taken from those schools by ${100ax(100in(($PL-8)*0.125+4,10),4)}% while they remain cursed. |
| Mass Regeneration | Gain the Mass Regeneration ability: Heals all of target player's party members within 0 yards of target player for 1110.83 health over 3 sec and applies Temporal Beacon to each target for 15 sec. Temporal Beacon Records the subject's space-time position. 70% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets. |
| Master Channeler | Gain the Master Channeler ability: Your Drain Life is no longer channeled, lasts 15 sec with a 15 sec cooldown, costs 100% more mana, and heals you for 50% more each time it deals damage. |
| Master Marksman | Gain the Master Marksman ability: Increases your critical strike chance by 5%, and reduces the Mana cost of all your Shot abilities by 25%. |
| Master of Subtlety | Gain the Master of Subtlety ability: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage. |
| Master of the Elements | |
| Mastermind | |
| Meathook | Gain the Meathook ability: Throw out a hooked chain to restrain the target and pull them toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies. |
| Meditation Specialization | Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes. |
| Melee Specialist | Gain the Melee Specialist ability: Your Raptor Strike is now instant, and Mongoose Bite and Raptor Strike have a 40% chance on each attack to reset the cooldowns of Mongoose Bite and Raptor Strike. |
| Melt | |
| Mental Dexterity | Gain the Mental Dexterity ability: Dealing damage with Stormstrike increases your Attack Power by 150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec. |
| Mercy of the Claw | Increases the duration of Rake by 3 sec and its periodic damage by 10%. |
| Metamorphosis | Gain the Metamorphosis ability: Transform into a Demon, increasing Armor by 500%, Health by 15%, reducing the chance you will be critically hit by 6%, increasing your threat by 50%, increasing mana gained from Life Tap by 100%, but reducing all damage you deal by 10%. Metamorphosis transforms the functionality of some abilities and grants new ones: Searing Pain: Now instant. Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 10 nearby enemies, but has a 6 sec cooldown. Fear: Replaced with Menace. Taunts the target to attack you, but has no effect if the target is already attacking you. Demon Charge Charge an enemy and stun it for 1 sec. Cannot be used in combat. Demonic Howl Forces all nearby enemies to focus attacks on you for 6 sec. |
| MHTest02 | MHTest02 Effect |
| Mind Breaker | Mind Blast critical strikes reduce the duration of your next Mind Flay by 50% while increasing its total damage by 25%. |
| Mind Numbing Poison | Mind-numbing Poison |
| Mind Sear | Gain the Mind Sear ability: Causes an explosion of shadow magic damaging the enemy target and other nearby enemies, causing 131.73 to 146.79 Shadow damage every 1 sec for 6 sec to all enemies within 0 yards of the target. |
| Mind Spike | Gain the Mind Spike ability: Blasts the target for 229.59 to 267.23 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times. |
| Mind-numbing Poison II | Mind-numbing Poison II |
| Mind-Numbing Poison III | Mind-numbing Poison III |
| Mining +2 | Mining |
| Mining +5 | Advanced Mining |
| Minor Mana Oil | Restores 4 mana per $t1 sec. |
| Minor Mount Speed Increase | Minor Mount Speed |
| Minor Speed Increase | Minor Speed |
| Minor Wizard Oil | Increases damage and healing done by magical spells and effects by up to 8. |
| Misdirection |