Item enchantments and random properties. Build: Classic Era 1.15.9.69547.
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| Name ▲ | Effect |
|---|---|
| Vengeance | Gain the Vengeance ability: When activated, this ability temporarily grants you a 30% increase to your maximum health for 20 sec. After the effect expires, the health is lost. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed. |
| Venomhide Poison | Venomhide Poison |
| Victory Rush | Gain the Victory Rush ability: Instantly attack the target causing ${1+0P*45/100} damage and healing you for 30% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor. |
| Vigilance | Gain the Vigilance ability: Focus your protective gaze on a party or raid member, reducing their damage taken by 3% and transferring 10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time. |
| Vindicator | Reduces the cooldown on Divine Light by 25%. |
| Vitalist | Your Riptide increases the amount healed by Chain Heal by an additional 25%. |
| Void Plague | Gain the Void Plague ability: Afflicts the target with a disease that causes 1456.59 Shadow damage over 18 sec. |
| Void Zone | Gain the Void Zone ability: Summons a void zone in the target area that deals 95.98 Shadow damage to enemies that stand within it every second for 10 sec. |
| Voidborne | Any excess healing you deal to yourself is converted into a shield that absorbs damage. This shield can absorb up to 30% of your maximum health, and stacks from multiple heals. |
| Volcano | Your Lightning Bolt critical strikes have a 35% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst or Chain Lightning within 10 sec instant. |
| War Veteran | For 15 sec after leaving a stance, you can use abilities requiring that stance as if you were still in that stance. |
| Warbringer | Gain the Warbringer ability: Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance, and will all remove movement impairing effects when activated. |
| Wardshaper | Your Mana Shield, Fire Ward, and Frost Ward absorb 50% more damage and also place a Temporal Beacon on the target for 30 sec. |
| Water Shield | Gain the Water Shield ability: The caster is surrounded by 3 globes of water, granting 1% of your maximum mana per 5 sec. When a spell, melee or ranged attack hits the caster, 4% of maximum mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. |
| Waterwalker | Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown. |
| Way of Earth | Gain the Way of Earth ability: While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 25% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards. |
| Waylay | Gain the Waylay ability: Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 10%, and reducing movement speed by 50% for 8 sec. |
| Weapon Chain - Immune Disarm | Immune to Disarm. |
| Weapon Damage +1 | +1 Weapon Damage |
| Weapon Damage +2 | +2 Weapon Damage |
| Weapon Damage +3 | +3 Weapon Damage |
| Weapon Damage +4 | +4 Weapon Damage |
| Weapon Damage +4 | +4 Weapon Damage |
| Weapon Damage +5 | +5 Weapon Damage |
| Weapon Damage +7 | +7 Weapon Damage |
| Weapon Damage +9 | +9 Weapon Damage |
| Weighted +2 | +2 Weapon Damage |
| Weighted +3 | +3 Weapon Damage |
| Weighted +4 | +4 Weapon Damage |
| Weighted +6 | +6 Weapon Damage |
| Weighted +8 | +8 Weapon Damage |
| Wild Charge | |
| Wild Growth | Gain the Wild Growth ability: Heals all of target player's party members within 0 yards of target player for 808.44 over 7 sec. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. |
| Wild Strikes | Gain the Wild Strikes ability: While you are in Cat Form, Bear Form, or Dire Bear Form, party or raid members within 100 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the target is already benefitting from Windfury Totem. |
| Wild Strikes | |
| Windfury 1 | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes. |
| Windfury 2 | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes. |
| Windfury 3 | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes. |
| Windfury 4 | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes. |
| Windfury 4 | Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes. |
| Windfury Totem 1 | Windfury Totem |
| Windfury Totem 2 | Windfury Totem |
| Windfury Totem 3 | Windfury Totem |
| Windwalker | Increases your attack speed by 30% for your next 3 swings after you parry, dodge, or block. |
| Winter's Grasp | Increases the chance to trigger your Fingers of Frost rune by an additional 15%. |
| Wizard Oil | Increases damage and healing done by magical spells and effects by up to 24. |
| Wolfshead Trophy | When shapeshifting into Cat form the Druid gains 20 energy, when shapeshifting into Bear form the Druid gains 5 rage. |
| Wound Poison | Wound Poison |
| Wound Poison II | Wound Poison |
| Wound Poison III | Wound Poison |