Item enchantments and random properties. Build: Classic Era 1.15.9.69722.
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| Name ▲ | Effect |
|---|---|
| Threat +2% | Increase Threat |
| Thrill Seeker | Reduces the cooldown on Adrenaline Rush by -4 min. |
| Thunderbringer | Reduces the cooldown on Thunder Clap by 100%. |
| Thunderstorm | |
| Tidal Waves | Gain the Tidal Waves ability: When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%. |
| Titan | Your Heroic Strike, Slam, and Overpower abilities deal 10% more damage. |
| Titan's Grip | |
| Totemic Protector | Your Stoneskin Totem also reduces Physical damage taken by 5% and your Windwall Totem also reduces Magical damage taken by 5%. |
| Totemkeeper | The radius of your totems that affect friendly targets is increased to 40 yd. |
| Toxicologist | Increases the critical strike damage bonus of your Poisons by 100%. |
| Toxinologist | Your Serpent Sting damage is increased by 25% of your Attack Power over its normal duration. |
| Tranquil | Reduces the cooldown on Tranquility by 100% and increases its healing by 100%. |
| Transfusionist | Lifetap generates 50% more mana and 100% less threat. |
| Trap Launcher | Gain the Trap Launcher ability: Your Freezing, Immolation, and Explosive Traps can now be placed at any location within 35 yards. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns. |
| Tree of Life | Gain the Tree of Life ability: Shapeshift into the Tree of Life. While in this form you increase healing received by 10% for all party members within 45 yards, Wild Growth healing is increased by 60%, your heal over time spells cost 20% less, you gain 25% increased Spirit, you gain 200% increased armor, and you cannot cast harmful spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. |
| Tribesman | Loyal Beta from your Spirit of the Alpha ability now also increases Fire, Frost, and Nature damage by 5%. |
| Trick Shooter | Kill Shot's cooldown is reduced by 50%. While Rapid Fire is active with Rapid Killing engraved, Kill Shot has no cooldown, and when used against a non-player controlled target, fires 3 additional Kill Shots at 30% damage, with a minimum range. |
| Tricks of the Trade | |
| True Alpha | When your Spirit of the Alpha is cast on yourself, it also increases your health by 5%, your threat generated by 25%, and all damage you deal by 5%. |
| Twilight Walker | You may cast Flash Heal while in Shadowform. |
| Twisted Faith | Gain the Twisted Faith ability: Mind Flay and Mind Blast deal 50% increased damage to targets afflicted with your Shadow Word: Pain. |
| Two-Handed Axe Skill +1 | Increased Two-handed Axes +1. |
| Two-Handed Axe Skill +2 | |
| Two-Handed Axe Skill +3 | Increased Two-handed Axes +3. |
| Two-Handed Axe Skill +4 | |
| Two-Handed Axe Skill +5 | Increased Two-handed Axes +2. |
| Two-Handed Axe Skill +6 | |
| Two-Handed Axe Skill +7 | Increased Two-handed Axes +7. |
| Two-Handed Mace Skill +1 | Increased Two-handed Maces +1. |
| Two-Handed Mace Skill +2 | |
| Two-Handed Mace Skill +3 | Increased Two-handed Maces +3. |
| Two-Handed Mace Skill +4 | |
| Two-Handed Mace Skill +5 | Increased Two-handed Maces +2. |
| Two-Handed Mace Skill +6 | |
| Two-Handed Mace Skill +7 | Increased Two-handed Maces +7. |
| Two-Handed Mastery | Gain the Two-Handed Mastery ability: Each time you strike an enemy with a two-handed weapon, you gain 45% attack speed with two-handed weapons, 10% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon. |
| Two-Handed Specialist | |
| Two-Handed Sword Skill +1 | Increased Two-handed Swords +1. |
| Two-Handed Sword Skill +2 | |
| Two-Handed Sword Skill +3 | Increased Two-handed Swords +3. |
| Two-Handed Sword Skill +4 | |
| Two-Handed Sword Skill +5 | Increased Two-handed Swords +2. |
| Two-Handed Sword Skill +6 | |
| Two-Handed Sword Skill +7 | Increased Two-handed Swords +7. |
| Umbral Blade | Reduces the cooldown on your Shadow Cleave by -1.5 sec. |
| Unfair Advantage | Gain the Unfair Advantage ability: Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second. |
| Unholy Weapon | Damage caused by the target is reduced by 15 for 12 sec. |
| Unstable Affliction | Gain the Unstable Affliction ability: Shadow energy slowly destroys the target, causing 2339.03 damage over 18 sec. In addition, if the Unstable Affliction is dispelled it will cause 884.93 damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target. |
| Unwavering Defiler | Your Mind Flay no longer loses duration from taking damage and launches a free Mind Spike at the target on cast. |
| Vampiric Touch | Gain the Vampiric Touch ability: Applies your Vampiric Embrace talent to your target, causes 611.62 Shadow damage over 15 sec to your target, and causes all party members to gain mana equal to 2% of any Shadow spell damage you deal to the target. |