Item enchantments and random properties. Build: Forever Beta 1.60.1.70425, compared with Classic Era 1.15.9.69722.
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| Name ▲ | Effect | Status |
|---|---|---|
| Mangle | Gain the Mangle (Bear) ability and replace your Claw ability with Mangle (Cat). This ability benefits from and triggers all effects associated with Claw and Maul. Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat. $@spelldesc407993 | |
| Mangler | Reduces the cooldown on Mangle (Bear) by -1.5 sec. | |
| Mark of Blood | Mark an enemy. Whenever they deal damage, the target is healed for 2% of their maximum health. Lasts 20 sec or up to 10 hits. Stacks are not depleted on Undead targets. Only one Mark of Blood can be active on a target at a time. | |
| Mark of Chaos | Gain the Mark of Chaos ability: Curses the target for 5 min, reducing Magic resistances by 30 and increases Magic damage taken by 4%. Only one Curse per Warlock can be active on any one target. | |
| Mass Regeneration | Gain the Mass Regeneration ability: Heals all of target player's party members within 0 yards of target player for 848.27 health over 3 sec and applies Temporal Beacon to each target for 15 sec. Temporal Beacon Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets. | |
| Master Channeler | Gain the Master Channeler ability: Your Drain Life is no longer channeled, lasts 15 sec with a 15 sec cooldown, costs 100% more mana, and heals you for 50% more each time it deals damage. | |
| Master Marksman | Gain the Master Marksman ability: Increases your critical strike chance by 5%, and reduces the Mana cost of all your Shot abilities by 25%. | |
| Master of Subtlety | Gain the Master of Subtlety ability: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage. | |
| Master of the Elements | ||
| Mastermind | ||
| Meathook | Gain the Meathook ability: Throw out a hooked chain to restrain the target and pull them toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies. | |
| Meditation Specialization | Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes. | |
| Melee Specialist | Gain the Melee Specialist ability: Your Raptor Strike is now instant, and Mongoose Bite and Raptor Strike have a 30% chance on each attack to reset the cooldowns of Mongoose Bite and Raptor Strike. | |
| Melt | ||
| Mental Dexterity | Gain the Mental Dexterity ability: Increases your Attack Power by an amount equal to 100% of your Intellect. | |
| Mercy of the Claw | Increases the duration of Rake by 6 sec and its periodic damage by 40%. | |
| Metamorphosis | Gain the Metamorphosis ability: Transform into a Demon, increasing Armor by 500%, Health by 15%, reducing the chance you will be critically hit by 6%, increasing your threat by 77%, increasing mana gained from Life Tap by 100%, but reducing all damage you deal by 15%. Metamorphosis transforms the functionality of some abilities and grants new ones: Searing Pain: Now instant. Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 10 nearby enemies, but has a 6 sec cooldown. Fear: Replaced with Menace. Taunts the target to attack you, but has no effect if the target is already attacking you. Demon Charge Charge an enemy and stun it for 1 sec. Cannot be used in combat. Demonic Howl Forces all nearby enemies to focus attacks on you for 6 sec. | |
| MHTest02 | MHTest02 Effect | |
| Mind Breaker | Mind Blast critical strikes reduce the duration of your next Mind Flay by 50% while increasing its total damage by 50%. | |
| Mind Numbing Poison | Mind-numbing Poison | |
| Mind Sear | Gain the Mind Sear ability: Causes an explosion of shadow magic damaging the enemy target and other nearby enemies, causing 131.73 to 146.79 Shadow damage every 1 sec for 6 sec to all enemies within 0 yards of the target. | |
| Mind Spike | Gain the Mind Spike ability: Blasts the target for 229.59 to 267.23 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times. | |
| Mind-numbing Poison II | Mind-numbing Poison II | |
| Mind-Numbing Poison III | Mind-numbing Poison III | |
| Mining +2 | Mining | |
| Mining +5 | Advanced Mining | |
| Minor Absorption | Minor Absorption | |
| Minor Mana Oil | Restores 5 mana per $t1 sec and increases healing by up to 10. | |
| Minor Mount Speed Increase | Minor Mount Speed | |
| Minor Speed Increase | Minor Speed | |
| Minor Wizard Oil | Increases damage and healing done by magical spells and effects by up to 8. | |
| Misdirection | ||
| Misleader | You generate 100% more threat for 8 sec after using Distracting Shot. | |
| Missile Barrage | Gain the Missile Barrage ability: Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. | |
| Mithril Spike (16-20) | Mithril Shield Spike | |
| Mithril Spurs | Mithril Spurs | |
| Molten Armor | Gain the Molten Armor ability: Causes 17.38 Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
| Molten Blast | Gain the Molten Blast ability: Blast up to 10 enemies in a cone in front of you for ${167.65*72/100+5/100*10P} to ${167.65*108/100+5/100*10P} Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast. | |
| Mutilate | Gain the Mutilate ability: Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | |
| Nature Damage +$k1 | +20 Stat 86 | |
| Nature Specialization | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. | |
| Nature's Fury | Gain the Nature's Fury ability: Increases your healing power by 90% of your Nature spell damage for 30 sec. | |
| Night | Increases the damage done and damage radius of Starfall's stars and Hurricane by 25%. | |
| Nourish | Gain the Nourish ability: Heals a friendly target for 1093.77 to 1283.99. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth. | |
| Nullification | ||
| Numbing Poison | Numbing Poison | |
| Nurturer | Casting your Healing Touch or Nourish spells gives you a 25% chance to gain Mana equal to 35% of the base cost of the spell. | |
| Nurturing Instinct | ||
| Obliterate | Obliterate your target, dealing 900 damage. An infection of Blood Plague or Frost Fever on your target each increase the damage dealt by 60%. | |
| Occult Poison I | Occult Poison I |