Item enchantments and random properties. Build: Forever Beta 1.60.1.69913, compared with Classic Era 1.15.9.69722.
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| Name ▲ | Effect | Status |
|---|---|---|
| Critical Hit +4% | Improves your chance to get a critical strike with melee attacks by 4.0%. | |
| Critical Hit +5% | Improves your chance to get a critical strike with melee attacks by 5.0%. | |
| Crusader | Heal self for 75 to 125 and Increases Strength by 100 for 15 sec. | |
| Crusader Strike | Gain the Crusader Strike ability: $@spelldesc407676 | |
| Cryomancer | Increases damage done by your Frostbolt and Spellfrost Bolt spells by 65%. | |
| Cut to the Chase | Gain the Cut to the Chase ability: Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed. | |
| Cutthroat | Gain the Cutthroat ability: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth. | |
| Cyclone | ||
| Dagger Skill +1 | Increased Daggers +1. | |
| Dagger Skill +2 | Increased Daggers +2. | |
| Dagger Skill +3 | Increased Daggers +3. | |
| Dagger Skill +4 | ||
| Dagger Skill +5 | Increased Daggers +5. | |
| Dagger Skill +6 | ||
| Dagger Skill +7 | Increased Daggers +7. | |
| Dagger Specialization | Skill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | |
| Damage +9 | ||
| Damaged Rune | unchanged | |
| Damaged Rune | Gain the Rewind Time ability: Your current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago. | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Damaged Rune | unchanged | |
| Dance of the Wicked | Gain the Dance of the Wicked ability: You and your demon pet gain dodge chance equal to 100% of your spell critical strike chance each time you deal a critical strike to an enemy, and also both regain 2% of maximum mana. | |
| Dark Ritual | ||
| Deadly Brew | Gain the Deadly Brew ability: Grants several improvements to your poisons: When you inflict any other poison on a target, you also inflict Deadly Poison. If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied. Deadly Poison and Instant Poison now gain increased damage from your Attack Power. Your Deadly Poison can now be active on targets affected by another Rogue's Deadly Poison. | |
| Deadly Poison | Target takes 6 Nature damage every 3 seconds. | |
| Deadly Poison II | Target takes 9 Nature damage every 3 seconds. | |
| Deadly Poison III | Target takes 14 Nature damage every 3 seconds. | |
| Deadly Poison IV | Target takes 18 Nature damage every 3 seconds. | |
| Deadly Poison V | Target takes 23 Nature damage every 3 seconds. | |
| Deadly Striker | Increases the impact damage of Mongoose Bite and all Strikes by 20%. | |
| Death Grip | Seize a thread of the enemy's soul to tug their physical form toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies. | |
| Death Strike | ||
| Deathbound | Reduces the cooldown on your Death Wish by 50%. | |
| Deathdealer | Reduces the cooldown of your Shadow Word: Death spell by -6 sec. | |
| Decimation | Gain the Decimation ability: Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards. | |
| Decimator | Your Nightfall talent has a 4% increased chance to trigger. Your Incinerate has a 4% chance to trigger your Decimation regardless of the target's health. | |
| Decoy Totem | Gain the Decoy Totem ability: Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. | |
| Deep Freeze | Gain the Deep Freeze ability: Stuns the target for 5 sec. Only usable on Frozen targets. Deals 803.05 to 935.15 damage to targets permanently immune to Stun. This damage benefits from, but does not consume, stacks of Glaciate. | |
| Defense +$k1 and Stamina +$k2 | +4 Defense |