Item enchantments and random properties. Build: Forever Beta 1.60.1.69913, compared with Classic Era 1.15.9.69722.
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| Name ▲ | Effect | Status |
|---|---|---|
| Shockwave | Gain the Shockwave ability: Sends a wave of force in front of the warrior, causing ${50/100*10P} damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. | |
| Shuriken Toss | Gain the Shuriken Toss ability: Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit. | |
| Single-Minded Fury | Gain the Single-Minded Fury ability: While dual-wielding, your movement speed is increased by 10% and you gain 3% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target. | |
| Skinning +$k1 | +10 Stat 114 | |
| Skinning +5 | Skinning | |
| Skull Bash | Gain the Skull Bash ability: Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Shares a cooldown with Feral Charge. | |
| Slaughter from the Shadows | Gain the Slaughter from the Shadows ability: Reduces the Energy cost of your Backstab and Ambush abilities by 30, and increases the damage they deal to non-player controlled targets by 60%. Does not apply to abilities learned from other runes. | |
| Sniper Training | Gain the Sniper Training ability: When you have not moved for the last 1 sec, you have a 20% chance to gain Sniper's Aim, stacking up to 5 times. Sniper's Aim increases the critical strike chance of your Shot abilities by 2%. | |
| Soul Leech | ||
| Soul Sacrifice | ||
| Soul Siphon | Gain the Soul Siphon ability: Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%. | |
| Soul Warder | Increases the damage absorbed by your Power Word: Shield spell by 10%. | |
| Soul Warding | Gain the Soul Warding ability: Reduces the cooldown on your Power Word: Shield spell by -4 sec and reduces its mana cost by 15%. | |
| Southpaw | Reduces the cooldown on your Shield Slam ability by -2 sec. | |
| Sovereign | Increases the damage done by your Consecration by 50%. | |
| Spark | Melee attacks from enemies have a chance to refresh your Flame Blast cooldown. | |
| Spell Damage +$1220735M1 and +$1220735M3% Critical Strike | Power of the Scourge | |
| Spell Damage +15 and +1% Spell Critical Strike | Power of the Scourge | |
| Spell Damage and Healing +10 | Increases damage and healing done by magical spells and effects by up to 10. | |
| Spell Power | Gain the Spell Power ability: Increases critical strike damage bonus of all spells by 50%. | |
| Spell Power +$k1 | +55 Spell Power | |
| Spell Power +$k2 and Armor +$k1 | +16 Armor Resistance | |
| Spell Power +$k2 and Armor +$k1 | +24 Armor Resistance | |
| Spell Power +$k2 and Armor +$k1 | +32 Armor Resistance | |
| Spell Power +$k2 and Armor +$k1 | +40 Armor Resistance | |
| Spell Power +30 | Increases damage and healing done by magical spells and effects by up to 30. | |
| Spellbider | Your Arcane Blast increases damage done by an additional 10% per stack. | |
| Spellfrost Bolt | Gain the Spellfrost Bolt ability: Launches a bolt of spellfrost at the enemy, causing 530.15 to 617.06 Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage. | |
| Spellfrost Orb | ||
| Spellstone 1 | Increases your spell haste by 1% and increases damage done by your Shadow spells by up to 14. | |
| Spellstone 2 | Increases your spell haste by 2% and increases damage done by your Shadow spells by up to 17. | |
| Spellstone 3 | Increases your spell haste by 2% and increases damage done by your Shadow spells by up to 21. | |
| SPI/FR +10/14 | Item +SPI/FR Leg R2 | |
| Spirit +$k1 | +4 Stat 124 | |
| Spirit +22 | Spirit | |
| Spirit +3 | Minor Spirit | |
| Spirit +3 | Minor Spirit | |
| Spirit +3 | Lesser Spirit | |
| Spirit +5 | Spirit | |
| Spirit +6 | Lesser Spirit | |
| Spirit +7 | Greater Spirit | |
| Spirit +8 | Item +SPI Leg R1 | |
| Spirit +9 | Superior Spirit | |
| Spirit +9 | Superior Spirit | |
| Spirit +9 | Superior Spirit | |
| Spirit Font | Your Shadow Word: Pain has a 2.0% chance per talent point in Spirit Tap to trigger your Spirit Tap talent when it deals damage, or a 20% chance per talent point when a target dies with your Shadow Word: Pain active. Inner Focus also has a 20% chance per talent point to trigger Spirit Tap. | |
| Spirit Guide | While Clearcasting is active, you deal 15% more non-Physical damage. | |
| Spirit of the Alpha | Gain the Spirit of the Alpha ability: Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time. | |
| Spirit of the Redeemer | Gain the Spirit of the Redeemer ability: Activate to become the Spirit of Redemption for 10 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption upon dying. | |
| Spirithealer | Reduces the cast time of Chain Heal by -0.5 sec. |