Item enchantments and random properties. Build: Forever Beta 1.60.1.69913, compared with Classic Era 1.15.9.69722.
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| Name ▲ | Effect | Status |
|---|---|---|
| Healing Specialization | Increases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes. | |
| Healing Spells +$k1, Damage Spells +$k2 | +8 Spell Healing | |
| Healing Spells +$k1, Damage Spells +$k2 | +16 Spell Healing | |
| Healing Spells +$k1, Damage Spells +$k2 | +100 Spell Healing | |
| Healing Spells +$k1, Damage Spells +$k2 | +11 Spell Healing | |
| Healing Spells +24 | Increases healing done by spells and effects by up to 24 and damage done by up to 8. | |
| Healing Spells +35/Damage Spells +12 | Increases healing done by spells and effects by up to 35 and damage done by up to 12. | |
| Healing Spells +55 | Increases healing done by spells and effects by up to 55 and damage done by up to 19. | |
| Heir of the Elements | Increases the critical strike damage bonus of your Fire, Frost, and Nature spells by 60%. | |
| Herbalism +2 | Herbalism | |
| Herbalism +5 | Advanced Herbalism | |
| Heroic Leap | ||
| Heroic Throw | ||
| Hit +2% | An enchanted edge increases your chance to hit by 2%. This has no effect outside of Blackfathom Deeps. | |
| Hit and Run | Gain the Hit and Run ability: You gain 30% movement speed for 15 sec after using Raptor Strike. Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. | |
| Holy Damage +$k1 | +20 Stat 84 | |
| Holy Specialization | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. | |
| Homunculi | Gain the Homunculi ability: Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit. | |
| Honor Among Thieves | Gain the Honor Among Thieves ability: When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second. | |
| Horn of Winter | ||
| Hot Streak | Gain the Hot Streak ability: Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times. | |
| Hound Master | Increases the Focus regeneration of your Beast pet by 20%. | |
| Howling Blast | ||
| HP +100 | Item +HP Leg R1 | |
| HP/FR +75/14 | Item +HP/FR Leg R2 | |
| Huntsman | Your Mongoose Bite also reduces its target's chance to Dodge by 1% and increases your chance to hit by 1% for 30 sec. | |
| Ice Lance | Gain the Ice Lance ability: Deals 34 to 40 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. | |
| Iceknife | Iceknife | |
| Icy Veins | Gain the Icy Veins ability: Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. | |
| Icy Weapon | Target's movement slowed by 30% and time between attacks increased by 25% for 5 sec. | |
| Igniter | Increases the damage done by your Ignite talent by 10%. | |
| Ignition | ||
| Illuminator | Your Faerie Fire (Feral) also increases the chance for all attacks to hit that target by 1% for 40 sec. | |
| Immolation Aura | Gain the Immolation Aura ability: Burns nearby enemies for 32.22 damage every time an enemy makes a melee attack against you (no more than once per sec), reduces all magic damage taken by 10%, and increases Fire damage done by 10%. Lasts $d. | |
| Improved Barkskin | Gain the Improved Barkskin ability: Your Barkskin can now be cast on allies, no longer penalizes melee combat speed or spellcasting time, and can be cast while shapeshifted. | |
| Improved Frenzied Regeneration | Gain the Improved Frenzied Regeneration ability: Your Frenzied Regeneration can now be used in all forms except Moonkin Form or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 20% base Mana is converted per second into up to 10% health. | |
| Improved Hammer of Wrath | Gain the Improved Hammer of Wrath ability: Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health. | |
| Improved Sanctuary | Gain the Improved Sanctuary ability: Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 30% of your shield block value. | |
| Improved Swipe | Gain the Improved Swipe ability: While in Cat Form, your Swipe ability becomes Swipe (Cat), and while in Bear Form, your Swipe ability strikes up to 7 additional enemies. Swipe (Cat) Swipe nearby enemies, inflicting 250% weapon damage and generating 1 combo point on your current target. | |
| Improved Volley | Gain the Improved Volley ability: Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage. | |
| Incessant Attacker | When your target Parries an attack, you instantly Retaliate for 200% weapon damage to that target. Retaliate cannot be Dodged, Blocked, or Parried, but can only occur once every 30 sec per target. | |
| Incinerate | Gain the Incinerate ability: Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate. | |
| Increase Fire Damage +11 | Increases damage done by Fire spells and effects by up to 11. | |
| Increase Fire Damage +13 | Increases damage done by Fire spells and effects by up to 13. | |
| Increase Fire Effects +1 | Increases damage done by Fire spells and effects by up to 1. | |
| Increase Spell Damage +1 | Increases damage and healing done by magical spells and effects by up to 1. | |
| Increase Spell Damage +11 | Increases damage and healing done by magical spells and effects by up to 11. | |
| Increase Spell Damage +12 | Increases damage and healing done by magical spells and effects by up to 12. | |
| Increase Spell Damage +2 | Increases damage and healing done by magical spells and effects by up to 2. | |
| Increase Spell Damage +4 | Increases damage and healing done by magical spells and effects by up to 4. |