Item enchantments and random properties. Build: Forever Beta 1.60.1.69913, compared with Classic Era 1.15.9.69722.
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| Name ▲ | Effect | Status |
|---|---|---|
| Elementalist | You gain 1% increased damage for 15 sec each time you cast a spell from a different school of magic. | |
| Elune's Fires | Gain the Elune's Fires ability: Some of your spells and abilities extend the duration of your damage and healing over time effects on their target: Starfire extends Moonfire by 6 sec. Wrath extends Sunfire by 3 sec. Regrowth extends Rejuvenation by 6 sec. Shred extends Rip by 2 sec. Each effect can only be extended up to its initial duration. | |
| Empowered Flames | ||
| Empowered Frostbolt | ||
| Empowered Renew | Gain the Empowered Renew ability: Your Renew now heals one extra time immediately when applied, and gains 15% increased benefit each time it heals from your bonus healing effects. In addition, your Renew can now be active on targets affected by another Priest's Renew. | |
| Enchant: Fiery Blaze | Fiery Blaze | |
| Enchanted Repellent | Increases damage and healing done by magical spells and effects by up to 45. Also increases chance to get a critical hit with spells by 1%. | |
| Endless Rage | Gain the Endless Rage ability: You generate 25% more Rage from all damage you deal. | |
| Enlightenment | Gain the Enlightenment ability: You deal 10% more damage while you have more than 70% mana. While below 30% mana 10% of your mana regeneration continues while casting. | |
| Enraged Regeneration | Gain the Enraged Regeneration ability: Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. | |
| Envenom | Gain the Envenom ability: $@spelldesc399963 | |
| Equilibrist | Your finishing moves have a 20% chance per combo point to make you take 50% less Physical damage from the next melee attack that hits you within 10 sec. | |
| Eternal Caretaker | Your Temporal Beacons caused by Mass Regeneration now last 21 sec. | |
| Eternium Line | Fishing | |
| Everlasting Affliction | Gain the Everlasting Affliction ability: Each time your Drain Life, Drain Soul, or Shadowbolt spell deals damage, your Corruption on the target is refreshed to its maximum duration. | |
| Evoker | You are immune to all damage while channeling Evocation. | |
| Excommunicator | Your basic attacks with two-handed melee weapons increase the damage of your next Exorcism cast within 20 sec by 35%. Stacking up to 3 times. | |
| Executioner | Your finishing moves have a 5% chance per combo point to make your next ability cost no energy. | |
| Exemplar | Whenever your Flash of Light, Holy Light, or Beacon of Light heals a target to full health, you also heal all members of their party for 189 to 211 health. | |
| Exile | Reduces the cooldown of your Exorcism spell by -3 sec and increases its damage done by 50%. | |
| Explosive Shot | ||
| Expose Weakness | Gain the Expose Weakness ability: Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec. | |
| Exsanguinator | Your Mangle, Shred, and Ferocious Bite critical strikes cause your target to Bleed for 30% of the damage done over the next 4 sec sec. | |
| Eye of the Void | Gain the Eye of the Void ability: Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target. | |
| Faded Rune | unchanged | |
| Faithful | Allows 15% of your Mana regeneration to continue while casting. | |
| Fan of Knives | Gain the Fan of Knives ability: Instantly throw both weapons at all targets within 0 yards, causing 75% weapon damage with daggers, and 50% weapon damage with all other weapons. | |
| Fanaticism | Increases your critical strike chance with spells by 18%. In addition, your critical healing spells heal the target for 60% of the healed amount over 12 sec. | |
| Fanaticism | Gain the Fanaticism ability: Increases your critical strike chance with spells by 18%. In addition, your critical healing spells heal the target for 60% of the healed amount over 12 sec. | |
| Feathered Sage | Increases healing from Wild Growth by 10%. In addition, Wild Growth can now be used in Moonkin Form, and its healing is increased by an additional 50% in that form. | |
| Feedback 1 | Feedback | |
| Feedback 2 | Feedback | |
| Feedback 3 | Feedback | |
| Feedback 4 | Feedback | |
| Feedback 5 | Feedback | |
| Fel Armor | ||
| Fencer | The cooldown on your Main Gauche resets every time your target Dodges or Parries. | |
| Feral Combat Specialization | Feral Combat skill increased by 5. Not cumulative with other ring runes. | |
| Feral Spirit | Gain the Feral Spirit ability: Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec. | |
| Ferocious Focus | Reduces the cooldown of Enrage by -30 sec and it no longer reduces your armor. | |
| Fiery Convergence | Your Pyroblast deals 20% increased damage to targets afflicted with your Fireball's periodic effect. | |
| Fiery Weapon | Fiery Weapon | |
| Fingers of Frost | Gain the Fingers of Frost ability: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec. | |
| Fire and Brimstone | Increases the critical strike chance of your Conflagrate spell by 25%. | |
| Fire Damage +20 | Increases damage done by fire spells and effects by up to 20. | |
| Fire Nova | Gain the Fire Nova ability, replacing your Fire Nova Totem: Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location. | |
| Fire Specialization | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. | |
| Firestone 1 | Increases your critical strike chance with spells by 1% and increases damage done by your Fire spells by up to 10. | |
| Firestone 2 | Increases your critical strike chance with spells by 1% and increases damage done by your Fire spells by up to 14. | |
| Firestone 3 | Increases your critical strike chance with spells by 2% and increases damage done by your Fire spells by up to 17. |