Item enchantments and random properties. Build: Forever Beta 1.60.1.69913, compared with Classic Era 1.15.9.69722.
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| Name ▲ | Effect | Status |
|---|---|---|
| Increases Shadow Effects +6 | Increases damage done by Shadow spells and effects by up to 6. | |
| Increases Shadow Effects +7 | Increases damage done by Shadow spells and effects by up to 7. | |
| Increases Shadow Effects +9 | Increases damage done by Shadow spells and effects by up to 9. | |
| Infernal Armor | Gain the Infernal Armor ability: Your spirit becomes infused with demonic energy, reducing all Magic damage you take by a percentage equal to 60% of your Physical damage reduction from armor. Lasts 10 sec. | |
| Infernal Shepherd | Increases the Attack Power and Spell Damage your Demon pet gains from your attributes by 20%. | |
| Infusion of Light | Gain the Infusion of Light ability: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by -1.0 sec. | |
| Innervator | When you cast Innervate on another player, it is also cast on you. | |
| Inquisitor | Increases the critical strike chance of Holy Shock by 5%. | |
| Insight | Insight | |
| Inspiration Exemplar | Gain the Inspiration Exemplar ability: Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members. | |
| Instant Poison | 13 to 17 Nature damage. | |
| Instant Poison II | 20 to 26 Nature damage. | |
| Instant Poison III | 29 to 37 Nature damage. | |
| Instant Poison IV | 45 to 57 Nature damage. | |
| Instant Poison V | 62 to 80 Nature damage. | |
| Instant Poison VI | 76 to 100 Nature damage. | |
| INT/FR +10/14 | Item +INT/FR Leg R2 | |
| INT/SPI/MANA/FR +10/10/100/15 | Item +INT/SPI Leg R3 | |
| Intellect +$k1 | +5 Intellect | |
| Intellect +1 | Minor Intellect | |
| Intellect +10 | Major Intellect | |
| Intellect +10/Stamina +10/Healing Spells +24 | Animist's Caress | |
| Intellect +2 | Minor Intellect | |
| Intellect +22 | Intellect | |
| Intellect +3 | Lesser Intellect | |
| Intellect +4 | Lesser Wisdom | |
| Intellect +4 | Intellect | |
| Intellect +5 | Intellect | |
| Intellect +6 | Greater Intellect | |
| Intellect +7 | Greater Intellect | |
| Intellect +8 | Superior Intellect | |
| Intellect +8 | Item +INT Leg R1 | |
| Intellect +9 | Superior Intellect | |
| Intellect +9 | Superior Intellect | |
| Intervene | Gain the Intervene ability: $@spelldesc403338 | |
| Invocation | Gain the Invocation ability: Applying Corruption, Immolate, Curse of Agony, Unstable Affliction, Shadowflame, or Siphon Life will cause you to deal instant damage to the target equal to one tick of the spell's periodic damage. Refreshing any of those spells when it has less than 6 seconds duration remaining will cause you to deal instant damage to the target equal to the spell's remaining periodic damage. | |
| Iron Spike (8-12) | Iron Shield Spike | |
| Ironclad | Your Blessing of Sanctuary also grants 10% increase to all stats when cast on yourself. | |
| Judicator | Reduces the cooldown on your Judgement ability by -5 sec, but reduces the damage your Judgements deal by 45%. | |
| Just a Flesh Wound | Gain the Just a Flesh Wound ability: You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you. Taunts the target to attack you, but has no effect if the target is already attacking you. | |
| Justicar | Increases damage done by your damaging Judgements by 20% and your Judgements no longer consume your Seals on the target. Your Judgements can now trigger multiple Seals if active. | |
| Keeper of the Grove | Your Wrath casts have a 10% chance to summon a stand of 3 Treants to attack your target for 15 sec. | |
| Kill Shot | Gain the Kill Shot ability: You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 719.13. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. | |
| Kill Shot | Gain the Kill Shot ability: You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 719.13. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. | |
| Kindler | Decreases the threat generated by your Fire spells by 20%. | |
| Kineticist | Your periodic damage has a 5% chance to reset the cooldown on one of your Strike abilities. The Strike with the longest remaining cooldown is always chosen. | |
| King of the Jungle | Gain the King of the Jungle ability: Tiger's Fury now instantly grants you 60 Energy. | |
| Knife Juggler | While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. | |
| Lacerate | Gain the Lacerate ability: Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. | |
| Lacerator | Your Swipe now spreads your Lacerate from your primary target to other targets it strikes. |