Item enchantments and random properties. Build: Forever Beta 1.60.1.69913, compared with Classic Era 1.15.9.69722.
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| Name ▲ | Effect | Status |
|---|---|---|
| Mangler | Reduces the cooldown on Mangle (Bear) by -1.5 sec. | |
| Mark of Blood | Mark an enemy. Whenever they deal damage, the target is healed for 2% of their maximum health. Lasts 20 sec or up to 10 hits. Stacks are not depleted on Undead targets. Only one Mark of Blood can be active on a target at a time. | |
| Mark of Chaos | Gain the Mark of Chaos ability: Curses the target for 5 min, reducing Magic resistances by 30 and increases Magic damage taken by 4%. Only one Curse per Warlock can be active on any one target. | |
| Mass Regeneration | Gain the Mass Regeneration ability: Heals all of target player's party members within 0 yards of target player for 848.27 health over 3 sec and applies Temporal Beacon to each target for 15 sec. Temporal Beacon Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets. | |
| Master Channeler | Gain the Master Channeler ability: Your Drain Life is no longer channeled, lasts 15 sec with a 15 sec cooldown, costs 100% more mana, and heals you for 50% more each time it deals damage. | |
| Master Marksman | Gain the Master Marksman ability: Increases your critical strike chance by 5%, and reduces the Mana cost of all your Shot abilities by 25%. | |
| Master of Subtlety | Gain the Master of Subtlety ability: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage. | |
| Master of the Elements | ||
| Mastermind | ||
| Meathook | Gain the Meathook ability: Throw out a hooked chain to restrain the target and pull them toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies. | |
| Meditation Specialization | Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes. | |
| Melee Specialist | Gain the Melee Specialist ability: Your Raptor Strike is now instant, and Mongoose Bite and Raptor Strike have a 30% chance on each attack to reset the cooldowns of Mongoose Bite and Raptor Strike. | |
| Melt | ||
| Mental Dexterity | Gain the Mental Dexterity ability: Increases your Attack Power by an amount equal to 100% of your Intellect. | |
| Mercy of the Claw | Increases the duration of Rake by 6 sec and its periodic damage by 40%. | |
| Metamorphosis | Gain the Metamorphosis ability: Transform into a Demon, increasing Armor by 500%, Health by 15%, reducing the chance you will be critically hit by 6%, increasing your threat by 77%, increasing mana gained from Life Tap by 100%, but reducing all damage you deal by 15%. Metamorphosis transforms the functionality of some abilities and grants new ones: Searing Pain: Now instant. Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 10 nearby enemies, but has a 6 sec cooldown. Fear: Replaced with Menace. Taunts the target to attack you, but has no effect if the target is already attacking you. Demon Charge Charge an enemy and stun it for 1 sec. Cannot be used in combat. Demonic Howl Forces all nearby enemies to focus attacks on you for 6 sec. | |
| MHTest02 | MHTest02 Effect | |
| Mind Breaker | Mind Blast critical strikes reduce the duration of your next Mind Flay by 50% while increasing its total damage by 50%. | |
| Mind Numbing Poison | Mind-numbing Poison | |
| Mind Sear | Gain the Mind Sear ability: Causes an explosion of shadow magic damaging the enemy target and other nearby enemies, causing 131.73 to 146.79 Shadow damage every 1 sec for 6 sec to all enemies within 0 yards of the target. | |
| Mind Spike | Gain the Mind Spike ability: Blasts the target for 229.59 to 267.23 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times. | |
| Mind-numbing Poison II | Mind-numbing Poison II | |
| Mind-Numbing Poison III | Mind-numbing Poison III | |
| Mining +2 | Mining | |
| Mining +5 | Advanced Mining | |
| Minor Absorption | Minor Absorption | |
| Minor Mana Oil | Restores 5 mana per $t1 sec and increases healing by up to 10. | |
| Minor Mount Speed Increase | Minor Mount Speed | |
| Minor Speed Increase | Minor Speed | |
| Minor Wizard Oil | Increases damage and healing done by magical spells and effects by up to 15. | |
| Misdirection | ||
| Misleader | You generate 100% more threat for 8 sec after using Distracting Shot. | |
| Missile Barrage | Gain the Missile Barrage ability: Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. | |
| Mithril Spike (16-20) | Mithril Shield Spike | |
| Mithril Spurs | Mithril Spurs | |
| Molten Armor | Gain the Molten Armor ability: Causes 17.38 Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
| Molten Blast | Gain the Molten Blast ability: Blast up to 10 enemies in a cone in front of you for ${167.65*72/100+5/100*10P} to ${167.65*108/100+5/100*10P} Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast. | |
| Mutilate | Gain the Mutilate ability: Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | |
| Nature Damage +$k1 | +20 Stat 86 | |
| Nature Specialization | Chance to hit with spells increased by 6%. Not cumulative with other ring runes. | |
| Nature's Fury | Gain the Nature's Fury ability: Increases your healing power by 90% of your Nature spell damage for 30 sec. | |
| Night | Increases the damage done and damage radius of Starfall's stars and Hurricane by 25%. | |
| Nourish | Gain the Nourish ability: Heals a friendly target for 1093.77 to 1283.99. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth. | |
| Nullification | ||
| Numbing Poison | Numbing Poison | |
| Nurturer | Casting your Healing Touch or Nourish spells gives you a 25% chance to gain Mana equal to 35% of the base cost of the spell. | |
| Nurturing Instinct | ||
| Obliterate | Obliterate your target, dealing 900 damage. An infection of Blood Plague or Frost Fever on your target each increase the damage dealt by 60%. | |
| Occult Poison I | Occult Poison I | |
| Occult Poison II | Occult Poison II |