Gla'sir
Epic · Staves · Two-Hand · Item level 79 · withheld
Changed? The beta does not state these values (…). Inferred: unchanged — no proof yet.
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Gla'sir
Item Level 79
Binds when picked up
Unique
Two-HandStaff
202 - 303 DamageSpeed 3.20
(78.91 damage per second)
+26 Intellect
+14 Spirit
+12 Stamina
+10 Nature Resistance
Durability 120 / 120
Classes: Druid
Requires Level 60
Equip: Improves your chance to get a critical strike with all spells and attacks by 2%.
Equip: Increases healing done by up to 144 and damage done by up to 77 for all magical spells and effects.
Equip: Critical effects from heals have a chance to heal 3 nearby allies for 200 to 350, and critical spell hits have a chance to damage 3 nearby enemies for 100 to 175 nature damage.
Equip: Gla'sir
Use: Transform Gla'sir into Rae'lar. (1 Min Cooldown)
Forever Beta 1.60.1.69913 does not state this value. Its Item, ItemSparse and ItemEffect tables ship partially encrypted in this build, so this record is unreadable rather than removed. Shown: the Classic Era 1.15.9.69722 record.
Effects
- EquipIncreased Critical 2 - AllImproves your chance to get a critical strike with all spells and attacks by 2%.
- EquipGla'sir Hybrid Healing/Spell Dam 144/77Increases healing done by up to 144 and damage done by up to 77 for all magical spells and effects.
- EquipGla'sirCritical effects from heals have a chance to heal 3 nearby allies for 200 to 350, and critical spell hits have a chance to damage 3 nearby enemies for 100 to 175 nature damage.
- EquipGla'sirGla'sir
- UseSummon Rae'larTransform Gla'sir into Rae'lar.
