Volatile Mutations
Level 2 · Requires level 1 · Alliance · Azuremyst Isle
The irradiated power cores from the Exodar have been wreaking havoc on the environment here. The most obvious effect has been the appearance of the strange creatures that seem to have sprung up near them.
There may be something we can do to help them, but now, their sheer numbers are becoming too much for us to handle.
I'd like you to go out and cull their numbers somewhat, and perhaps I'll have another idea after giving it some thought.
Objectives
Kill 8 Volatile Mutations, then return to Botanist Taerix at the Crash Site in Ammen Vale.
Rewards
Rewards are not recorded for this build yet.
Start and end
Azuremyst Isle · zone page →
Series
- RequiresBotanist Taerix
- This questVolatile Mutations
- Leads toWhat Must Be Done...
- Leads toBotanical Legwork
Requires
Level1RacesHuman, Dwarf, Night Elf, Gnome, Draenei
