Enchant Weapon - Grand Crusader
Enchanting · changed
Classic Era 1.15.9.69722
Enchant Weapon - Grand Crusader
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Large Brilliant Shard (5), Righteous Orb (2), Nexus Crystal (2), Blood of Heroes
Tools: Runed Arcanite Rod
Permanently enchant a melee weapon so that often when attacking in melee it heals for 350 to 450 and increases Strength by 120 for 20 sec.
Forever Beta 1.60.1.69893
Enchant Weapon - Grand Crusader
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Large Brilliant Shard (5), Righteous Orb (2), Nexus Crystal (2), Blood of Heroes
Permanently enchant a melee weapon so that often when attacking in melee it heals for 350 to 450 and increases Strength by 120 for 20 sec.
Changed fields
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Items | Formula: Enchant Weapon - Grand Crusader | Formula: Enchant Weapon - Grand Crusader, Enchant Weapon - Grand Crusader |
| Tools | Runed Arcanite Rod | — |
Also changed, in a way a two-column table cannot show: Effects — see the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.