Improved Stings
Hunter · changed
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Forever Beta 1.60.1.70124
Improved Stings
Passive
Requires Hunter
Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by -6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Forever Beta 1.60.1.70170
Improved Stings
Passive
Requires Hunter
Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by -6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
What changed from Forever Beta 1.60.1.70124
| Field | Forever Beta 1.60.1.70124 | Forever Beta 1.60.1.70170 |
|---|---|---|
| Description | Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by -6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. | Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by -6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. |
| Icon | hunter_pvp_spidersting | ability_hunter_quickshot |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Forever Beta 1.60.1.70124 | Forever Beta 1.60.1.70170 |
|---|---|---|
| Raw Description | Increased the damage of your Serpent Sting ability by $s1%, reduces the cooldown of your Viper Sting ability by ${$m2/-1000} sec, and increases the duration of your Scorpid Sting ability by ${$m3/1000} sec. | Increases the damage of your Serpent Sting ability by $s1%, reduces the cooldown of your Viper Sting ability by ${$m2/-1000} sec, and increases the duration of your Scorpid Sting ability by ${$m3/1000} sec. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 108 | 20 | ||||
| 2 | 6 | 107 | -6000 | ||||
| 3 | 6 | 107 | 45000 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
