Frostbrand Weapon
Rank 5 · Shaman · Enhancement · changed
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Classic Era 1.15.9.69722
Frostbrand Weapon
Rank 5
160 Mana
Instant
Requires Shaman
Requires level 58
Requires Melee Weapon
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 186 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes.
Forever Beta 1.60.1.69913
Frostbrand Weapon
Rank 5
160 Mana
Instant
Requires Shaman
Requires level 58
Requires Melee Weapon
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 169 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Description | Imbue the Shaman's weapon with frost. Each hit has a chance of causing 186 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes. | Imbue the Shaman's weapon with frost. Each hit has a chance of causing 169 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Raw Description | Imbue the Shaman's weapon with frost. Each hit has a chance of causing $16353s2 additional Frost damage and slowing the target's movement speed by $16353s1% for $16353d. Lasts for 5 minutes. | Imbue the Shaman's weapon with frost. Each hit has a chance of causing $16353s2 additional Frost damage and slowing the target's movement speed by $16353s1% for $16353d. Lasts for 60 minutes. |
Also changed: Effects. See the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 360 | 1800 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
