Sap
Rank 2 · Rogue · Subtlety · changed
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Classic Era 1.15.9.69722
Sap
Rank 2
65 EnergyMelee Range
Instant
Requires Rogue
Requires level 28
Requires Melee Weapon
Requires Stealth
Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
Forever Beta 1.60.1.69893
Sap
Rank 2
65 EnergyMelee Range
Instant
Requires Rogue
Requires level 28
Requires Melee Weapon
Requires Stealth
Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Description | Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. | Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Raw Description | Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. | Incapacitates the target for up to $d. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. |
Also changed: Effects. See the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 12 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
Aura text
Incapacitated.
