Counterattack
Rank 4 · Hunter · Survival · changed
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Classic Era 1.15.9.69722
Counterattack
Rank 3
85 ManaMelee Range
Instant5 sec cooldown
Requires Hunter
Requires level 54
A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Forever Beta 1.60.1.69893
Counterattack
Rank 4
85 ManaMelee Range
Instant5 sec cooldown
Requires Hunter
Requires level 54
Requires Melee Weapon
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Description | A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. |
| Effects | 2 entries | 3 entries |
| Rank | Rank 3 | Rank 4 |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Raw Description | A strike that becomes active after parrying an opponent's attack. This attack deals $s1 damage and immobilizes the target for $d. Counterattack cannot be blocked, dodged, or parried. | A strike that becomes active after parrying an opponent's attack. This attack deals $s2% weapon damage plus $m1 and immobilizes the target for $d. Counterattack cannot be blocked, dodged, or parried. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 121 | 110 | |||||
| 2 | 31 | 50 | |||||
| 3 | 6 | 26 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
Aura text
Immobile.
