Beta 17 Sept · Launch 4 Nov 2026
ForeverDiffLive 1.60.1.69893
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Counterattack

Rank 4 · Hunter · Survival · changed
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Classic Era 1.15.9.69722
Counterattack
Rank 3
85 ManaMelee Range
Instant5 sec cooldown
Requires Hunter
Requires level 54
A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Forever Beta 1.60.1.69893
Counterattack
Rank 4
85 ManaMelee Range
Instant5 sec cooldown
Requires Hunter
Requires level 54
Requires Melee Weapon
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

What changed from Classic Era 1.15.9.69722

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69893
DescriptionA strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Effects2 entries3 entries
RankRank 3Rank 4
Technical fields (1)

Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69893
Raw DescriptionA strike that becomes active after parrying an opponent's attack. This attack deals $s1 damage and immobilizes the target for $d. Counterattack cannot be blocked, dodged, or parried.A strike that becomes active after parrying an opponent's attack. This attack deals $s2% weapon damage plus $m1 and immobilizes the target for $d. Counterattack cannot be blocked, dodged, or parried.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
1121110
23150
36260

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

Aura text

Immobile.

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