Enchant Weapon - Winter's Might
Enchanting
Enchant Weapon - Winter's Might
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, One-Handed Exotics, Two-Handed Exotics, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Greater Mystic Essence, Vision Dust, Large Glowing Shard, Wintersbite
Permanently enchant a weapon to grant up to 15 additional frost damage when casting frost spells.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.