Beta 17 Sept · Launch 4 Nov 2026
ForeverDiffLive 1.60.1.69893
New itemsNew spellsTalent calculatorQuestsDungeonsZonesClassesRacesItem setsForever facts

Enchant Weapon - Spell Power

Enchanting · changed
Classic Era 1.15.9.69722
Enchant Weapon - Spell Power
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers
Reagents: Large Brilliant Shard (4), Greater Eternal Essence (12), Essence of Fire (4), Essence of Water (4), Essence of Air (4), Golden Pearl (2)
Tools: Runed Arcanite Rod
Permanently enchant a Melee Weapon to add up to 30 damage to spells.
Forever Beta 1.60.1.69893
Enchant Weapon - Spell Power
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers
Reagents: Large Brilliant Shard (4), Greater Eternal Essence (12), Essence of Fire (4), Essence of Water (4), Essence of Air (4), Golden Pearl (2)
Permanently enchant a Melee Weapon to add up to 30 damage to spells.

Changed fields

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69893
ItemsFormula: Enchant Weapon - Spell Power, Enchant Weapon - Spell Power
NameEnchant Weapon - Spell PowerEnchant Weapon - Spell Power
ToolsRuned Arcanite Rod

Also changed, in a way a two-column table cannot show: Effects — see the section for it on this page.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
1530

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

Items with this effect

Reagents