Enchant Weapon - Healing Power
Enchanting
Enchant Weapon - Healing Power
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers
Reagents: Large Brilliant Shard (4), Greater Eternal Essence (8), Living Essence (6), Essence of Water (6), Righteous Orb
Permanently enchant a Melee Weapon to add up to 55 points of healing to healing spells and up to 19 points of damage to damage spells.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
