Finishing Move Heal
Druid
Finishing Move Heal
Passive
Requires Druid
20% chance per combo point to heal yourself for 90 to 110 each time you land a finishing move.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 109 | 0 | Spell 34324 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
