Victory Rush
Warrior · Arms · changed
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Classic Era 1.15.9.69722
Victory Rush
Melee Range
Instant8 sec cooldown
Requires Warrior
Requires level 1
Instantly attack the target causing ${1+0P*45/100} damage and healing you for 30% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor.
Forever Beta 1.60.1.69893
Victory Rush
Melee Range
Instant30 sec cooldown
Requires Warrior
Requires level 20
Instantly attack the target causing ${1+0P*15/100} damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Cooldown | 8 sec cooldown | 30 sec cooldown |
| Description | Instantly attack the target causing ${1+0P*45/100} damage and healing you for 30% of your maximum health. Only useable within 20 sec after you kill an enemy that yields experience or honor. | Instantly attack the target causing ${1+0P*15/100} damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy. |
| Level | 1 | 20 |
| Spell Level | 1 | 20 |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Raw Description | Instantly attack the target causing ${1+$AP*$m3/100} damage and healing you for $s2% of your maximum health. Only useable within $402975d after you kill an enemy that yields experience or honor. | Instantly attack the target causing ${1+$AP*$m3/100} damage and healing you for $s2% of your maximum health. Only useable within $402975d after you kill a non-trivial enemy. |
Also changed: Effects. See the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 1 | |||||
| 2 | 136 | 10 | |||||
| 3 | 3 | 15 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
Unresolved description tokens (left visible on purpose): ${1+$AP*$m3/100}
