Guarded by the Light
Paladin · changed
Upload a screenshot from the Forever beta showing this item's tooltip; three uploads per claim are reviewed
Classic Era 1.15.9.69722
Guarded by the Light
Passive
Requires Paladin
Each time you hit a target with your melee weapon, you gain 5% of your maximum mana per 3 sec for 15 sec, but the amount healed by your Healing spells is reduced by 50% during this mana regeneration.
Forever Beta 1.60.1.69913
Guarded by the Light
Passive
Requires Paladin
You gain 5% of your maximum mana every 3 sec for 15 sec after Blocking a melee attack. This effect is cancelled by casting Flash of Light, Holy Light, or Holy Shock.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Description | Each time you hit a target with your melee weapon, you gain 5% of your maximum mana per 3 sec for 15 sec, but the amount healed by your Healing spells is reduced by 50% during this mana regeneration. | You gain 5% of your maximum mana every 3 sec for 15 sec after Blocking a melee attack. This effect is cancelled by casting Flash of Light, Holy Light, or Holy Shock. |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Raw Description | Each time you hit a target with your melee weapon, you gain $415058m1% of your maximum mana per $415058t1 sec for $415058d, but the amount healed by your Healing spells is reduced by $415058s2% during this mana regeneration. | You gain $415058m1% of your maximum mana every $415058t1 sec for $415058d after Blocking a melee attack. This effect is cancelled by casting Flash of Light, Holy Light, or Holy Shock. |
Also changed: Effects. See the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 4 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
