Sniper Training
Hunter · changed
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Classic Era 1.15.9.69722
Sniper Training
Passive
Requires Hunter
Your Shot abilities gain 2% increased critical strike chance while you have not moved for the last 2 sec, stacking every sec up to 5 times. At 2 or more stacks, your Aimed Shot becomes instant. While moving, you will lose 1 stack per sec.
Forever Beta 1.60.1.69913
Sniper Training
Passive
Requires Hunter
When you have not moved for the last 1 sec, you have a 20% chance to gain Sniper's Aim, stacking up to 5 times. Sniper's Aim increases the critical strike chance of your Shot abilities by 2%.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Description | Your Shot abilities gain 2% increased critical strike chance while you have not moved for the last 2 sec, stacking every sec up to 5 times. At 2 or more stacks, your Aimed Shot becomes instant. While moving, you will lose 1 stack per sec. | When you have not moved for the last 1 sec, you have a 20% chance to gain Sniper's Aim, stacking up to 5 times. Sniper's Aim increases the critical strike chance of your Shot abilities by 2%. |
| Effects | 1 entry | 2 entries |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Raw Description | Your Shot abilities gain $415401s1% increased critical strike chance while you have not moved for the last $s1 sec, stacking every sec up to $415401u times. At $415399s1 or more stacks, your Aimed Shot becomes instant. While moving, you will lose 1 stack per sec. | When you have not moved for the last 1 sec, you have a $m1% chance to gain Sniper's Aim, stacking up to $415401u times. Sniper's Aim increases the critical strike chance of your Shot abilities by $415401s1%. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 226 | 20 | 1 s | |||
| 2 | 6 | 4 | 3 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
