Berserk
Druid · changed
Classic Era 1.15.9.69722
Berserk
Passive
Requires Druid
Requires level 1
Gain the Berserk ability:
When activated, this ability causes your Mangle (Bear) and Lacerate abilities to hit up to 3 targets, Lacerate to cost no Rage, Mangle (Bear) to have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration.
Forever Beta 1.60.1.69893
Berserk
Passive
Requires Druid
Requires level 1
Gain the Berserk ability:
$?a5487|a9634|a3025[|CFFFFFFFFReuires Cat Form, Bear Form, Dire Bear Form|R][|CFFFF2020Requires Cat Form, Bear Form, Dire Bear Form|R]
Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Changed fields
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Description | Gain the Berserk ability: When activated, this ability causes your Mangle (Bear) and Lacerate abilities to hit up to 3 targets, Lacerate to cost no Rage, Mangle (Bear) to have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate. Clears the effect of Fear and makes you immune to Fear for the duration. | Gain the Berserk ability: $?a5487|a9634|a3025[|CFFFFFFFFReuires Cat Form, Bear Form, Dire Bear Form|R][|CFFFF2020Requires Cat Form, Bear Form, Dire Bear Form|R] Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 332 | 417141 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.