Saber Slash
Rogue · changed
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Classic Era 1.15.9.69722
Saber Slash
Passive
Requires Rogue
Requires level 1
Gain the Saber Slash ability:
Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for ${0P*5/100} damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 50%. Awards 1 combo point.
Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
Forever Beta 1.60.1.69893
Saber Slash
Passive
Requires Rogue
Requires level 1
Gain the Saber Slash ability:
Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for ${0P*5/100} damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point.
Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Description | Gain the Saber Slash ability: Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for ${0P*5/100} damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 50%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike. | Gain the Saber Slash ability: Viciously slash an enemy for 100% weapon damage, and cause the target to bleed for ${0P*5/100} damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 332 | 424785 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
Unresolved description tokens (left visible on purpose): ${$AP*$m4/100}
