Balefire Bolt
Mage · changed
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Classic Era 1.15.9.69722
Balefire Bolt
Passive
Requires Mage
Requires level 1
Gain the Balefire Bolt ability:
Unleash a reality-distorting burst of raw magic at your enemy, dealing 486.7 to 730.04 Chimeric damage.
Increasing your Balefire Bolt and Pyroblast damage by 25%, decreasing your Spirit by 20%, and stacking up to 5 times for 30 sec. If your Spirit reaches 0, you die.
This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.
Forever Beta 1.60.1.69893
Balefire Bolt
Passive
Requires Mage
Requires level 1
Gain the Balefire Bolt ability:
Unleash a reality-distorting burst of raw magic at your enemy, dealing 486.7 to 730.04 Chimeric damage.
Increasing your Balefire Bolt and Pyroblast damage by 20%, decreasing your Spirit by 20%, and stacking up to 5 times for 30 sec. If your Spirit reaches 0, you die.
This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Description | Gain the Balefire Bolt ability: Unleash a reality-distorting burst of raw magic at your enemy, dealing 486.7 to 730.04 Chimeric damage. Increasing your Balefire Bolt and Pyroblast damage by 25%, decreasing your Spirit by 20%, and stacking up to 5 times for 30 sec. If your Spirit reaches 0, you die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists. | Gain the Balefire Bolt ability: Unleash a reality-distorting burst of raw magic at your enemy, dealing 486.7 to 730.04 Chimeric damage. Increasing your Balefire Bolt and Pyroblast damage by 20%, decreasing your Spirit by 20%, and stacking up to 5 times for 30 sec. If your Spirit reaches 0, you die. This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 332 | 428878 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
