Soul Harvesting
Warlock · Demonology · changed
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Classic Era 1.15.9.69722
Soul Harvesting
Passive
Requires Warlock
You have a chance every time Drain Soul deals damage to gain an additional soul shard. This chance rises each time you do not gain a soul shard.
Forever Beta 1.60.1.69913
Soul Harvesting
Passive
Requires Warlock
You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Description | You have a chance every time Drain Soul deals damage to gain an additional soul shard. This chance rises each time you do not gain a soul shard. | You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration. |
| Effects | 1 entry | 2 entries |
| Hidden | No | Yes |
| Items | Grimoire of Soul Harvesting | — |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Raw Description | You have a chance every time Drain Soul deals damage to gain an additional soul shard. This chance rises each time you do not gain a soul shard. | You gain Soul Harvest for $1242853d if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at $m1% of normal speed while you are casting spells, and grants a $m2% increase to your Mana regeneration. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 4 | 100 | ||||
| 2 | 6 | 4 | 100 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
