Soul Harvest
Warlock · Demonology · changed
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Forever Beta 1.60.1.70124
Soul Harvesting
Passive
Requires Warlock
You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Forever Beta 1.60.1.70170
Soul Harvest
Passive
Requires Warlock
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
What changed from Forever Beta 1.60.1.70124
| Field | Forever Beta 1.60.1.70124 | Forever Beta 1.60.1.70170 |
|---|---|---|
| Description | You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration. | Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting. |
| Name | Soul Harvesting | Soul Harvest |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Forever Beta 1.60.1.70124 | Forever Beta 1.60.1.70170 |
|---|---|---|
| Raw Description | You gain Soul Harvest for $1242853d if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at $m1% of normal speed while you are casting spells, and grants a $m2% increase to your Mana regeneration. | Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by $m1% for $1242853d and allows $m2% of normal Mana regeneration to continue while casting. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 4 | 100 | ||||
| 2 | 6 | 4 | 100 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
