Engrave Cloak - Mark of Chaos
Warlock · Engraving · changed
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Classic Era 1.15.9.69722
Engrave Cloak - Mark of Chaos
3 sec cast
Requires Warlock
Requires level 1
Requires Cloth
Engrave your cloak with the Mark of Chaos rune:
All your Curses except Curse of Shadow and Curse of the Elements now apply the Mark of Chaos, reducing the target's Arcane, Fire, Frost, Nature, and Shadow resistances by ${100ax(100in($PL+19,75),27)} and increasing all spell damage taken from those schools by ${100ax(100in(($PL-8)*0.125+4,10),4)}% while they remain cursed.
Forever Beta 1.60.1.69913
Engrave Cloak - Mark of Chaos
3 sec cast
Requires Warlock
Requires level 1
Requires Cloth
Engrave your cloak with the Mark of Chaos rune:
Curses the target for 5 min, reducing Magic resistances by 30 and increases Magic damage taken by 4%. Only one Curse per Warlock can be active on any one target.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Description | Engrave your cloak with the Mark of Chaos rune: All your Curses except Curse of Shadow and Curse of the Elements now apply the Mark of Chaos, reducing the target's Arcane, Fire, Frost, Nature, and Shadow resistances by ${100ax(100in($PL+19,75),27)} and increasing all spell damage taken from those schools by ${100ax(100in(($PL-8)*0.125+4,10),4)}% while they remain cursed. | Engrave your cloak with the Mark of Chaos rune: Curses the target for 5 min, reducing Magic resistances by 30 and increases Magic damage taken by 4%. Only one Curse per Warlock can be active on any one target. |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Unresolved | ${$max($min($PL+19,75),27)}, ${$max($min(($PL-8)*0.125+4,10),4)} | — |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 54 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
