Create Firestone
Rank 1 · Warlock · Demonology · changed
Classic Era 1.15.9.69722
Create Firestone (Lesser)
500 Mana
3 sec cast
Requires Warlock
Requires level 28
Reagents: Soul Shard
Creates a Lesser Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 25 to 35 additional Fire damage. In addition, equipping the Lesser Firestone increases the damage done by fire spells by 10.
Conjured items disappear if logged out for more than 15 minutes.
Forever Beta 1.60.1.69893
Create Firestone
Rank 1
500 Mana
3 sec cast
Requires Warlock
Requires level 28
Reagents: Soul Shard
Creates a Lesser Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 1% and the damage done by your Fire spells by up to 10.
Conjured items disappear if logged out for more than 15 minutes.
Changed fields
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Description | Creates a Lesser Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 25 to 35 additional Fire damage. In addition, equipping the Lesser Firestone increases the damage done by fire spells by 10. Conjured items disappear if logged out for more than 15 minutes. | Creates a Lesser Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 1% and the damage done by your Fire spells by up to 10. Conjured items disappear if logged out for more than 15 minutes. |
| Icon | inv_ammo_firetar | inv_misc_gem_bloodstone_02 |
| Name | Create Firestone (Lesser) | Create Firestone |
| Rank | — | Rank 1 |
Also changed, in a way a two-column table cannot show: Effects — see the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 1 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.