Beta 17 Sept · Launch 4 Nov 2026
ForeverDiffLive 1.60.1.70170
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Expose Armor

Rank 2 · Rogue · Assassination · changed
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Classic Era 1.15.9.69722
Expose Armor
Rank 2
25 EnergyMelee Range
Instant
Requires Rogue
Requires level 26
Requires Melee Weapon
Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor
Forever Beta 1.60.1.70170
Expose Armor
Rank 2
25 EnergyMelee Range
Instant
Requires Rogue
Requires level 26
Requires Melee Weapon
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor

What changed from Classic Era 1.15.9.69722

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.70170
Aura DescriptionArmor decreased.Armor decreased by $w1.
DescriptionFinishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armorFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor
Technical fields (1)

Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.70170
Raw DescriptionFinishing move that exposes the target for $d, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armorFinishing move that exposes the target for $d, reducing Armor per combo point: 1 point : ${$b*-1} Armor 2 points: ${$b*-2} Armor 3 points: ${$b*-3} Armor 4 points: ${$b*-4} Armor 5 points: ${$b*-5} Armor

Also changed: Effects. See the section for it on this page.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
16220
230

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

Aura text

Armor decreased by $w1.

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