Expose Armor
Rank 3 · Rogue · Assassination · changed
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Forever Beta 1.60.1.70124
Expose Armor
Rank 3
25 EnergyMelee Range
Instant
Requires Rogue
Requires level 36
Requires Melee Weapon
Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 270 armor
2 points: 540 armor
3 points: 810 armor
4 points: 1080 armor
5 points: 1350 armor
Forever Beta 1.60.1.70170
Expose Armor
Rank 3
25 EnergyMelee Range
Instant
Requires Rogue
Requires level 36
Requires Melee Weapon
Finishing move that exposes the target for 30 sec, reducing Armor per combo point:
1 point : 270 Armor
2 points: 540 Armor
3 points: 810 Armor
4 points: 1080 Armor
5 points: 1350 Armor
What changed from Forever Beta 1.60.1.70124
| Field | Forever Beta 1.60.1.70124 | Forever Beta 1.60.1.70170 |
|---|---|---|
| Description | Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 270 armor 2 points: 540 armor 3 points: 810 armor 4 points: 1080 armor 5 points: 1350 armor | Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1080 Armor 5 points: 1350 Armor |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Forever Beta 1.60.1.70124 | Forever Beta 1.60.1.70170 |
|---|---|---|
| Raw Description | Finishing move that exposes the target for $d, reducing armor per combo point: 1 point : ${$b*-1} armor 2 points: ${$b*-2} armor 3 points: ${$b*-3} armor 4 points: ${$b*-4} armor 5 points: ${$b*-5} armor | Finishing move that exposes the target for $d, reducing Armor per combo point: 1 point : ${$b*-1} Armor 2 points: ${$b*-2} Armor 3 points: ${$b*-3} Armor 4 points: ${$b*-4} Armor 5 points: ${$b*-5} Armor |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 22 | 0 | ||||
| 2 | 3 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
Aura text
Armor decreased by $w1.
