Item enchantments and random properties. Build: Anniversary (TBC) 2.5.6.69795, compared with Classic Era 1.15.9.69722.
| Name ▲ | Effect | Status |
|---|---|---|
| Sanguinist | You deal 15% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds. | |
| Savage | You gain 1 extra Rage every time you take any damage or deal auto attack damage. | |
| Savage Defense | ||
| Savage Roar | Gain the Savage Roar ability: Finishing move that increases physical damage done by 30% while in Cat Form. Lasts longer per combo point: 1 point : 14 seconds 2 points: 19 seconds 3 points: 24 seconds 4 points: 29 seconds 5 points: 34 seconds | |
| Scope (+10 Damage) | +10 Weapon Damage | |
| Scoundrel | Increases Mutilate and Saber Slash damage by 20%. | |
| Sealbearer | Your Seal of Command, Seal of Righteousness, Seal of Martyrdom, and Sunlight deal 35% less damage, but now persist for 6 seconds after you cast another Seal, or until you cast a third Seal. Your Judgements can now trigger multiple Seals if active. | |
| Sebacious Poison | Sebacious Poison | |
| Seed of Corruption | ||
| Seismic Smasher | Increases Stormstrike and Lava Lash damage by 50%. This effect is increased to 100% if using a two-handed weapon. | |
| Sentinel | Your Shield Slam deals 100% increased threat and its cooldown is reset if it is Dodged, Parried, or Blocked. | |
| Serendipitous | Your periodic healing has a 2% chance to make your next spell with a casting time less than 10 seconds an instant cast spell. | |
| Serendipity | Gain the Serendipity ability: Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 20% for 20 sec, stacking up to 3 times. | |
| Serpent Spread | Gain the Serpent Spread ability: Targets hit by your Multi-Shot are also afflicted by your Serpent Sting for 12 sec. | |
| Shadow and Flame | Gain the Shadow and Flame ability: Your critical strikes with Fire and Shadow spells increase your Fire and Shadow damage done by 10% for 10 sec. | |
| Shadow and Light | ||
| Shadow Bolt Volley | Gain the Shadow Bolt Volley ability: Your Shadow Bolt now strikes up to 5 targets within a chain distance of 10 yards, but for 30% reduced damage. | |
| Shadow Master | Vanish now reduces all Magic damage you take by 50% for its duration, but it no longer grants Stealth or breaks movement impairing effects. | |
| Shadow Specialization | Chance to hit with Shadow spells increased by 6%. Not cumulative with other ring runes. | |
| Shadow Word: Death | Gain the Shadow Word: Death ability: A word of dark binding that inflicts 602.21 to 700.07 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 50% of the damage attempted against the target. | |
| Shadowfiend | Gain the Shadowfiend ability: Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec. | |
| Shadowflame | Gain the Shadowflame ability: Burns the enemy for 278.69 Shadowflame damage and then an additional 515.49 Shadowflame damage over 15 sec. Shadowflame triggers and benefits from all effects that modify or interact with Immolate, or with Affliction, Destruction, Fire, or Shadow spells, but only one of Immolate or Shadowflame per Warlock can be active on any target. In addition, Shadowflame can trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges. | |
| Shadowmancer | Shadowbolt deals 10% increased damage for each of your effects afflicting the target, up to a maximum of 30%. | |
| Shadowstep | Gain the Shadowstep ability: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. | |
| Shadowstep | Gain the Shadowstep ability: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. | |
| Shadowstrike | Gain the Shadowstrike ability: Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point. | |
| Shared Pain | Gain the Shared Pain ability: Your Shadow Word: Pain now also afflicts up to 2 additional nearby targets within 15 yards. | |
| Sharpshooter | Your next Shot ability within 12 sec after Aimed Shot deals 20% more damage. | |
| Sheath of Light | Gain the Sheath of Light ability: Dealing damage with your melee weapon increases your spell damage by an amount equal to 30% of your attack power for 1 min. | |
| Shield Master | Your parries and dodges also activate your Shield Mastery rune ability. | |
| Shield Mastery | Gain the Shield Mastery ability: $@spelldesc409069 | |
| Shield Mastery | Gain the Shield Mastery ability: Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value. In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. | |
| Shield Mastery | Gain the Shield Mastery ability: $@spelldesc409069 | |
| Shield Mastery | Gain the Shield Mastery ability: Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects. | |
| Shield of Righteousness | Gain the Shield of Righteousness ability: Slam the target with your shield, causing Holy damage based on your block value plus an additional 213.55. | |
| Shieldbearer | Increases the bonus chance to Block from Holy Shield by 10%. | |
| Shiv Savant | Increases your chance to get a critical strike with Daggers by 5%. | |
| Shock and Awe | Gain the Shock and Awe ability: While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min. If Infusion of Light is engraved, gain Sunlight for 10 sec. Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. | |
| Shock-Absorber | Your Flame Shock also grants 30% increased chance to Block for 5 sec or until you Block an attack. | |
| Shockwave | Gain the Shockwave ability: Sends a wave of force in front of the warrior, causing ${50/100*10P} damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. | |
| Shuriken Toss | Gain the Shuriken Toss ability: Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit. | |
| Single-Minded Fury | Gain the Single-Minded Fury ability: While dual-wielding, your movement speed is increased by 10% and you gain 4% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target. | |
| Skull Bash | Gain the Skull Bash ability: Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Shares a cooldown with Feral Charge. | |
| Slaughter from the Shadows | Gain the Slaughter from the Shadows ability: Reduces the Energy cost of your Backstab and Ambush abilities by 30, and increases the damage they deal to non-player controlled targets by 70%. Does not apply to abilities learned from other runes. | |
| Sniper Training | Gain the Sniper Training ability: Your Shot abilities gain 2% increased critical strike chance while you have not moved for the last 2 sec, stacking every sec up to 5 times. At 2 or more stacks, your Aimed Shot becomes instant. While moving, you will lose 1 stack per sec. | |
| Soul Leech | ||
| Soul Sacrifice | ||
| Soul Siphon | Gain the Soul Siphon ability: Causes your Drain Soul to to deal damage 3 times faster and increases the amount drained by your Drain Life and Drain Soul spells by an additional 6% for each of your Warlock Shadow effects afflicting the target, up to a maximum of 18% additional effect. When Drain Soul is cast on a target below 20% health, it instead gains 50% per effect, up to a maximum of 150%. In addition, your Drain Soul can now trigger your Nightfall talent. | |
| Soul Warder | Increases the damage absorbed by your Power Word: Shield spell by 10%. | |
| Soul Warding | Gain the Soul Warding ability: Your Power Word: Shield no longer has a cooldown, costs 15% less mana, gains 10% additional base value, and gains an additional 10% of your healing power. |