Item enchantments and random properties. Build: Anniversary (TBC) 2.5.6.69795, compared with Classic Era 1.15.9.69722.
| Name ▲ | Effect | Status |
|---|---|---|
| Damaged Rune | ||
| Damaged Rune | ||
| Damaged Rune | ||
| Damaged Rune | ||
| Damaged Rune | ||
| Damaged Rune | ||
| Damaged Rune | ||
| Dance of the Wicked | Gain the Dance of the Wicked ability: You and your demon pet gain dodge chance equal to 70% of your spell critical strike chance each time you deal a critical strike to an enemy, and also both regain 2% of maximum mana. | |
| Dark Ritual | ||
| Deadly Brew | Gain the Deadly Brew ability: Grants several improvements to your poisons: When you inflict any other poison on a target, you also inflict Deadly Poison. If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied. Deadly Poison and Instant Poison now gain increased damage from your Attack Power. Your Deadly Poison can now be active on targets affected by another Rogue's Deadly Poison. | |
| Deadly Striker | Increases the impact damage of Mongoose Bite and all Strikes by 20%. | |
| Death Grip | Seize a thread of the enemy's soul to tug their physical form toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies. | |
| Death Strike | ||
| Deathbound | Reduces the cooldown on your Death Wish by 50%. | |
| Deathdealer | Reduces the cooldown of your Shadow Word: Death spell by -6 sec. | |
| Decimation | Gain the Decimation ability: Your Soul Fire spell no longer has a cooldown. Additionally, when your Shadow Bolt, Shadow Cleave, Incinerate, or Soul Fire hits a target that is at or below 35% health, the cast time of your Soul Fire spell is reduced by 40% for 10 sec. Soul Fires cast under the effect of Decimation cost no shard. | |
| Decimator | Your Nightfall talent has a 4% increased chance to trigger. Your Incinerate has a 4% chance to trigger your Decimation regardless of the target's health. | |
| Decoy Totem | Gain the Decoy Totem ability: Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec. | |
| Deep Freeze | Gain the Deep Freeze ability: Stuns the target for 5 sec. Only usable on Frozen targets. Deals 803.05 to 935.15 damage to targets permanently immune to Stun. This damage benefits from, but does not consume, stacks of Glaciate. | |
| Defense Specialization | Defense skill increased by 25. Not cumulative with other ring runes. | |
| Deflective Tendencies | You gain 10 Rage every time you Parry or one of your attacks is Parried. | |
| Demonic Circle | ||
| Demonic Exorcist | Banish is now instant cast, and can be cast on yourself while you are a Demon. You cannot Banish yourself while you have Forbearance, and doing so will give you Forbearance for 1 min. | |
| Demonic Grace | Gain the Demonic Grace ability: Surge with fel energy, increasing your pet's and your own dodge chance by 20%, and your chance to critically strike with all attacks by 20%. Lasts 6 sec. | |
| Demonic Knowledge | Gain the Demonic Knowledge ability: Increases your spell damage and healing by a value equal to 3% of your Demon pet's total Stamina plus Intellect. | |
| Demonic Pact | Gain the Demonic Pact ability: Your Fire and Shadow spells deal 10% more damage, and your pet's critical strikes apply the Demonic Pact effect to your party or raid members for 45 sec. Demonic Pact increases spell damage and healing by 10% of your spell damage or 30, whichever is higher. Does not work on Subjugated demons. | |
| Demonic Tactics | Gain the Demonic Tactics ability: Increases the melee and spell critical strike chance of you and your pet by 10%. | |
| Demonlord | Increases the benefits of your Master Demonologist talent by 50%. | |
| Desecration | ||
| Despair | Gain the Despair ability: Periodic damage from your spells can now be critical strikes and all your damaging spell critical strikes deal 200% damage. | |
| Destroyer | Your Slam hits reset the remaining cooldown on your Mortal Strike, Bloodthirst, and Shield Slam abilities. | |
| Devastate | Gain the Devastate ability: While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 15% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance. | |
| Devotee | Your Prayer of Mending gains 2 additional charges. | |
| Dismantle | Dismantle | |
| Dispersion | Gain the Dispersion ability: You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. | |
| Displacement | Gain the Displacement ability: Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink. | |
| Divine Aegis | Gain the Divine Aegis ability: Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec. | |
| Divine Illumination | ||
| Divine Light | Gain the Divine Light ability: Heals a friendly target for 2389.97 to 2645.79. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light. | |
| Divine Plea | ||
| Divine Storm | Gain the Divine Storm ability: An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 0 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. | |
| Dominus | While you are not your Beacon of Light target, your Beacon of Light target is also healed by 75% of the damage you deal with Consecration, Exorcism, Holy Shock, Holy Wrath, and Hammer of Wrath. | |
| Dreamstate | Gain the Dreamstate ability: Your damaging non-periodic spell critical strikes or any damage from Starsurge grant you 50% of your mana regeneration while casting for 8 sec and increase Arcane and Nature damage dealt to non-player targets by 20% for 12 sec. | |
| Dreamwalker | Your healing spell critical strikes trigger the Dreamstate effect, granting you 50% of your mana regeneration while casting for 8 sec. | |
| Drill Master | ||
| Dual Wield Specialization | Gain the Dual Wield Specialization ability: Increases your chance to hit with both spells and melee attacks by 5% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 60%. | |
| Dual Wield Specialization | Gain the Dual Wield Specialist ability: Increases the damage done by your offhand weapon by 60% and causes your Raptor Strike to strike with both weapons when you are dual-wielding. | |
| Earth Shield | Gain the Earth Shield ability: Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157.32. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. | |
| Earthliving Weapon | ||
| Earthliving Weapon |