Item enchantments and random properties. Build: Anniversary (TBC) 2.5.6.69795, compared with Classic Era 1.15.9.69722.
| Name ▲ | Effect | Status |
|---|---|---|
| Haunt | Gain the Haunt ability: Unleash a ghostly soul on an enemy, dealing 404.34 to 475.22 damage, and increasing all Shadow damage over time you deal to that target by 40% for 15 sec. When the Haunt ends or is dispelled, you will be healed for all the damage it dealt to your target. | |
| Hazard Harrier | Your Aimed Shot deals 20% more damage to targets afflicted by one of your trap effects. | |
| Healing +$k1 and +$k2 mana per 5 sec. | +31 Bonus Healing | |
| Healing Rain | Gain the Healing Rain ability: Selects the area 0 yards around target player, and heals all of target player's party members within that area for 84.28 every second. | |
| Healing Specialization | Increases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes. | |
| Heir of the Elements | Increases the critical strike damage bonus of your Fire, Frost, and Nature spells by 60%. | |
| Heroic Leap | ||
| Heroic Throw | ||
| Hit +2% | An enchanted edge increases your chance to hit by 2%. This has no effect outside of Blackfathom Deeps. | |
| Hit and Run | Gain the Hit and Run ability: You gain 30% movement speed for 15 sec after using Raptor Strike. Your pet's damaging abilities send the target into a Rabid Frenzy, increasing their melee attack power by 90 but reducing armor by 640 for 2 min. Rabid enemies will not flee and will ignore Fear and Horror effects. | |
| Holy Damage +20 | Increases damage done by holy spells and effects by up to 20. | |
| Holy Specialization | Chance to hit with Holy spells increased by 6%. Not cumulative with other ring runes. | |
| Homunculi | Gain the Homunculi ability: Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit. | |
| Honor Among Thieves | Gain the Honor Among Thieves ability: When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second. | |
| Horn of Winter | ||
| Hot Streak | Gain the Hot Streak ability: Any time you score 2 non-periodic spell criticals in a row using Fireball, Frostfire Bolt, Balefire Bolt, Fire Blast, Scorch, or Living Bomb, your next Pyroblast spell cast within 10 sec will be instant cast and cost 100% less mana. | |
| Hound Master | Increases the Focus regeneration of your Beast pet by 20%. | |
| Howling Blast | ||
| Huntsman | Your Mongoose Bite also reduces its target's chance to Dodge by 1% and increases your chance to hit by 1% for 30 sec. | |
| Ice Lance | Gain the Ice Lance ability: Deals 95.6 to 112.98 Frost damage to an enemy target. Causes 400% damage against Frozen targets. When your other frost spells deal damage to a non-player controlled target, they increase the target's damage taken from your next Ice Lance by 20%. This effect stacks up to 5 times and requires the Winter's Chill talent. | |
| Icy Veins | Gain the Icy Veins ability: Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. | |
| Igniter | Increases the damage done by your Ignite talent by 10%. | |
| Ignition | ||
| Illuminator | Your Faerie Fire (Feral) also increases the chance for all attacks to hit that target by 1% for 40 sec. | |
| Immolation Aura | Gain the Immolation Aura ability: Burns nearby enemies for 32.22 damage every time an enemy makes a melee attack against you (no more than once per sec), reduces all magic damage taken by 10%, and increases Fire damage done by 10%. Lasts $d. | |
| Improved Barkskin | Gain the Improved Barkskin ability: Your Barkskin can now be cast on allies, no longer penalizes melee combat speed or spellcasting time, and can be cast while shapeshifted. | |
| Improved Frenzied Regeneration | Gain the Improved Frenzied Regeneration ability: Your Frenzied Regeneration can now be used in all forms except Moonkin Form or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 20% base Mana is converted per second into up to 10% health. | |
| Improved Hammer of Wrath | Gain the Improved Hammer of Wrath ability: Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health. | |
| Improved Sanctuary | Gain the Improved Sanctuary ability: Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 20% of your shield block value. | |
| Improved Swipe | Gain the Improved Swipe ability: While in Cat Form, your Swipe ability becomes Swipe (Cat), and while in Bear Form, your Swipe ability strikes up to 7 additional enemies. Swipe (Cat) Swipe nearby enemies, inflicting 250% weapon damage and generating 1 combo point on your current target. | |
| Improved Volley | Gain the Improved Volley ability: Reduces the mana cost of your Volley by 50%, reduces its cooldown by 100%, increases its damage by 100%, and it no longer suffers pushback from damaging attacks. Volley also deals 3% of your ranged Attack Power as additional damage each time it deals damage. | |
| Incessant Attacker | When your target Parries an attack, you instantly Retaliate for 200% weapon damage to that target. Retaliate cannot be Dodged, Blocked, or Parried, but can only occur once every 30 sec per target. | |
| Incinerate | Gain the Incinerate ability: Burn your enemy for 357.62 to 415.61 damage and increase all Fire damage you deal by 40% for the next 15 sec. | |
| Infernal Armor | Gain the Infernal Armor ability: Your spirit becomes infused with demonic energy, reducing all Magic damage you take by a percentage equal to 60% of your Physical damage reduction from armor. Lasts 10 sec. | |
| Infernal Shepherd | Increases the Attack Power and Spell Damage your Demon pet gains from your attributes by 20%. | |
| Infusion of Light | Gain the Infusion of Light ability: Increases the damage and healing done by your Holy Shock by 50%, reduces the cooldown on Holy Shock to 54 sec, and your critical strikes with Holy Shock refund its mana cost and reduce its remaining cooldown by 3 sec. | |
| Innervator | When you cast Innervate on another player, it is also cast on you. | |
| Inquisitor | Increases the critical strike chance of Holy Shock by 5%. | |
| Inspiration Exemplar | Gain the Inspiration Exemplar ability: Your inspiring presence periodically dispels Fear and Sleep effects on nearby party members. | |
| Intervene | Gain the Intervene ability: Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%. | |
| Invocation | Gain the Invocation ability: Applying Corruption, Immolate, Curse of Agony, Unstable Affliction, Shadowflame, or Siphon Life will cause you to deal instant damage to the target equal to one tick of the spell's periodic damage. Refreshing any of those spells when it has less than 6 seconds duration remaining will cause you to deal instant damage to the target equal to the spell's remaining periodic damage. | |
| Ironclad | Your Blessing of Sanctuary also grants 10% increase to all stats when cast on yourself. | |
| Judicator | Reduces the cooldown on your Judgement ability by -5 sec, but reduces the damage your Judgements deal by 45%. | |
| Just a Flesh Wound | Gain the Just a Flesh Wound ability: You take 20% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 202 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 201%, you have 6% reduced chance to be critically hit by melee attacks, you deal 200% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you. Taunts the target to attack you, but has no effect if the target is already attacking you. | |
| Justicar | Increases damage done by your damaging Judgements by 5% and your Judgements no longer consume your Seals on the target. Your Judgements can now trigger multiple Seals if active. | |
| Keeper of the Grove | Your Wrath casts have a 10% chance to summon a stand of 3 Treants to attack your target for 15 sec. | |
| Kill Shot | Gain the Kill Shot ability: You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 719.13. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. | |
| Kill Shot | Gain the Kill Shot ability: You attempt to finish off a wounded target, firing a ranged attack dealing 100% weapon damage plus 719.13. Kill Shot has no minimum range. Kill Shot's cooldown is reset if used on an enemy that has 20% or less health. | |
| Kindler | Decreases the threat generated by your Fire spells by 20%. | |
| Kineticist | Your periodic damage has a 5% chance to reset the cooldown on one of your Strike abilities. The Strike with the longest remaining cooldown is always chosen. |