Item enchantments and random properties. Build: Anniversary (TBC) 2.5.6.69795, compared with Classic Era 1.15.9.69722.
| Name ▲ | Effect | Status |
|---|---|---|
| King of the Jungle | Gain the King of the Jungle ability: Tiger's Fury now increases all physical damage you deal by 15% instead of by a flat value, and instantly grants you 60 Energy. It is no longer on the global cooldown, but it now has its own 30 sec cooldown. Additionally, Tiger's Fury will persist while not in Cat Form, but will cancel upon entering Bear Form or Dire Bear Form. | |
| Knife Juggler | While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat. | |
| Lacerate | Gain the Lacerate ability: Lacerates the enemy target, making them bleed for 149.16 damage over 15 sec plus 20% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. | |
| Lacerator | Your Swipe now spreads your Lacerate from your primary target to other targets it strikes. | |
| Lake of Fire | Gain the Lake of Fire ability: Your Rain of Fire is no longer channeled, but gains a 8 sec cooldown. | |
| Lava Burst | Gain the Lava Burst ability: You hurl molten lava at the target, dealing 786.28 to 1014.28 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike. | |
| Lava Lash | Gain the Lava Lash ability: You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 150% if your off-hand weapon is enchanted with Flametongue. | |
| Lava Sage | Your Lava Burst damage is increased by a percentage equal to your spell critical strike chance. | |
| Lavawalker | Damaging a target with Stormstrike, Lava Burst, or Molten Blast also reduces all damage you take by 10% for 10 sec. | |
| Law of Nature | Increases damage done by magical spells and effects by up to 30, and increases healing done by magical spells and effects by up to $2. | |
| Leeching Poisons | ||
| Lethal Lasher | Increases damage dealt by your main hand weapon with Raptor Strike and Wyvern Strike by 20%. | |
| Lifebloom | Reduces the global cooldown on your Rejuvenation and Lifebloom abilities by -0.5 sec and you gain the Lifebloom ability: Heals the target for 190.22 over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals for 387.24 and the Druid regains half the cost of the spell. This effect can stack up to 3 times on the same target. | |
| Lifeweaver | Your critical heals with Healing Touch, Regrowth, and Nourish instantly heal the target for another 50% of the healing they dealt. | |
| Light and Dark | ||
| Light's Grace | Gain the Light's Grace ability: Your Holy Light spell reduces the cast time of your next Holy Light spell by -0.5 sec. Lasts 15 sec. | |
| Lightbringer | Increases damage done by your Holy Shock spell by 50%. | |
| Lightwarden | Heal for 189 to 211 when you Block. Can only heal once every few seconds. | |
| Living Bomb | Gain the Living Bomb ability: The target becomes a Living Bomb, taking 590.99 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 297.23 Fire damage to all enemies within 0 yards. Living Bomb benefits from all talents and effects that trigger from or modify Scorch. | |
| Living Flame | Gain the Living Flame ability: Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 173.82 Spellfire damage every second to nearby enemies. Lasts 10 sec. | |
| Living Seed | Gain the Living Seed ability: When you critically heal your target with any non-periodic healing spell you plant a Living Seed on the target for 50% of the amount healed. The Living Seed will bloom the next time the target takes damage or receives non-periodic healing. Lasts 15 sec. | |
| Living Stats | Living Stats | |
| Lock and Load | Gain the Lock and Load ability: Each time you place a trap, your next Shot (except Scatter Shot) ability within 20 sec costs no mana and does not incur a cooldown. | |
| Lone Wolf | Gain the Lone Wolf ability: You deal 25% increased damage with all attacks while you do not have an active pet. | |
| Long Reach | ||
| Longbowman | ||
| Lunatic | Increases your chance to hit with spells and attacks by 3%. | |
| Mace Specialization | Skill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | |
| Maelstrom Weapon | Gain the Maelstrom Weapon ability: When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, or Lava Burst spell by 20%. Chance increased by 50% while your main hand weapon is enchanted with Windfury Weapon and by another 50% if wielding a two-handed weapon. Stacks up to 5 times. Lasts 30 sec. | |
| Maelstrombringer | Each time you Block an attack, you have a 50% chance to trigger your Maelstrom Weapon rune. | |
| Magical Armaments | Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost. | |
| Magnificent Trollshine | Increases damage and healing done by magical spells and effects by up to 36. Also increases chance to get a critical hit with spells by 1%. | |
| Main Gauche | Gain the Main Gauche ability: Instantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point. Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche. | |
| Malevolent | Periodic damage from your Shadowflame, Unstable Affliction, and Curse of Agony spells and damage done by your Felguard have a 4% chance to grant the Shadow Trance effect. | |
| Malleable Protection | Gain the Malleable Protection ability: You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec. | |
| Mangle | Gain the Mangle (Bear) ability and replace your Claw ability with Mangle (Cat). This ability benefits from and triggers all effects associated with Claw and Maul. Mangle the target for 160% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. This ability benefits from and triggers all effects associated with Claw and Maul. Hitting a target with Mangle (Bear) also grants you 4 Attack Power for each point of your defense skill beyond 300. Lasts 15 sec. Mangle the target for 270% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for 1 min. Awards 1 combo point. This ability benefits from and triggers all effects associated with Claw and Maul. | |
| Mangler | Reduces the cooldown on Mangle (Bear) by -1.5 sec. | |
| Mark of Blood | Mark an enemy. Whenever they deal damage, the target is healed for 2% of their maximum health. Lasts 20 sec or up to 10 hits. Stacks are not depleted on Undead targets. Only one Mark of Blood can be active on a target at a time. | |
| Mark of Chaos | Gain the Mark of Chaos ability: All your Curses except Curse of Shadow and Curse of the Elements now apply the Mark of Chaos, reducing the target's Arcane, Fire, Frost, Nature, and Shadow resistances by ${100ax(100in($PL+19,75),27)} and increasing all spell damage taken from those schools by ${100ax(100in(($PL-8)*0.125+4,10),4)}% while they remain cursed. | |
| Mass Regeneration | Gain the Mass Regeneration ability: Heals all of target player's party members within 0 yards of target player for 1110.83 health over 3 sec and applies Temporal Beacon to each target for 15 sec. Temporal Beacon Records the subject's space-time position. 70% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets. | |
| Master Channeler | Gain the Master Channeler ability: Your Drain Life is no longer channeled, lasts 15 sec with a 15 sec cooldown, costs 100% more mana, and heals you for 50% more each time it deals damage. | |
| Master Marksman | Gain the Master Marksman ability: Increases your critical strike chance by 5%, and reduces the Mana cost of all your Shot abilities by 25%. | |
| Master of Subtlety | Gain the Master of Subtlety ability: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage. | |
| Master of the Elements | ||
| Mastermind | ||
| Meathook | Gain the Meathook ability: Throw out a hooked chain to restrain the target and pull them toward you. May not be used on enemies higher than level 61 or which are marked as boss enemies. | |
| Meditation Specialization | Restores 5 mana per 5 sec. This effect is not cumulative with other ring runes. | |
| Melee Specialist | Gain the Melee Specialist ability: Your Raptor Strike is now instant, and Mongoose Bite and Raptor Strike have a 40% chance on each attack to reset the cooldowns of Mongoose Bite and Raptor Strike. | |
| Melt | ||
| Mental Dexterity | Gain the Mental Dexterity ability: Dealing damage with Stormstrike increases your Attack Power by 150% of your Intellect, and your spell damage by 35% of your total Attack Power for 30 sec. |