Item enchantments and random properties. Build: Anniversary (TBC) 2.5.6.69795, compared with Classic Era 1.15.9.69722.
| Name ▲ | Effect | Status |
|---|---|---|
| Mercy of the Claw | Increases the duration of Rake by 3 sec and its periodic damage by 10%. | |
| Metamorphosis | Gain the Metamorphosis ability: Transform into a Demon, increasing Armor by 500%, Health by 15%, reducing the chance you will be critically hit by 6%, increasing your threat by 50%, increasing mana gained from Life Tap by 100%, but reducing all damage you deal by 10%. Metamorphosis transforms the functionality of some abilities and grants new ones: Searing Pain: Now instant. Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 10 nearby enemies, but has a 6 sec cooldown. Fear: Replaced with Menace. Taunts the target to attack you, but has no effect if the target is already attacking you. Demon Charge Charge an enemy and stun it for 1 sec. Cannot be used in combat. Demonic Howl Forces all nearby enemies to focus attacks on you for 6 sec. | |
| Mind Breaker | Mind Blast critical strikes reduce the duration of your next Mind Flay by 50% while increasing its total damage by 25%. | |
| Mind Sear | Gain the Mind Sear ability: Causes an explosion of shadow magic damaging the enemy target and other nearby enemies, causing 131.73 to 146.79 Shadow damage every 1 sec for 6 sec to all enemies within 0 yards of the target. | |
| Mind Spike | Gain the Mind Spike ability: Blasts the target for 229.59 to 267.23 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times. | |
| Misdirection | ||
| Misleader | You generate 100% more threat for 8 sec after using Distracting Shot. | |
| Missile Barrage | Gain the Missile Barrage ability: Gives your Arcane Blast a 40% chance, and your Fireball and Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs. | |
| Molten Armor | Gain the Molten Armor ability: Causes 17.38 Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min. | |
| Molten Blast | Gain the Molten Blast ability: Blast up to 10 enemies in a cone in front of you for ${167.65*72/100+5/100*10P} to ${167.65*108/100+5/100*10P} Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast. | |
| Mutilate | Gain the Mutilate ability: Instantly attacks with both weapons for 95% weapon damage plus an additional 102.56 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points. Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified. | |
| Nature Specialization | Chance to hit with Nature spells increased by 6%. Not cumulative with other ring runes. | |
| Nature's Fury | Gain the Nature's Fury ability: Increases your healing power by 90% of your Nature spell damage for 30 sec. | |
| Night | Increases the damage done and damage radius of Starfall's stars and Hurricane by 25%. | |
| Nourish | Gain the Nourish ability: Heals a friendly target for 1093.77 to 1283.99. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch or Regrowth. | |
| Nullification | ||
| Numbing Poison | Numbing Poison | |
| Nurturer | Casting your Healing Touch or Nourish spells gives you a 25% chance to gain Mana equal to 35% of the base cost of the spell. | |
| Nurturing Instinct | ||
| Obliterate | Obliterate your target, dealing 900 damage. An infection of Blood Plague or Frost Fever on your target each increase the damage dealt by 60%. | |
| Occult Poison I | Occult Poison I | |
| Occult Poison II | Occult Poison II | |
| Opportunist | Your opening moves have a 100% chance to make your next ability cost no energy. | |
| Overcharged | Gain the Overcharged ability: Your Lightning Shield never loses charges, now has a 3 sec cooldown, and deals damage to all enemies within 0 yards. | |
| Overheat | Gain the Overheat ability: Fire Blast will always deal a critical strike, can be cast while casting another spell, and is not affected by the global cooldown, but its cooldown is increased to 15 sec. | |
| Overload | Gain the Overload ability: Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 60% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat. | |
| Pain and Suffering | Gain the Pain and Suffering ability: Mind Blast, Mind Spike, and Mind Flay refresh the duration of your one of your Shadow Word: Pain, Void Plague, or Vampiric Touch abilities on the target back to its maximum duration. The ability with the shortest remaining duration will always be the one refreshed. | |
| Pain Siphon | Each time you take damage, you and your pet gain mana equal to the damage taken, up to a maximum of 420 mana per event. Can only occur once every few seconds. | |
| Pain Spreader | For 6 sec after using Shadowcleave, your Searing Pain strikes 1 additional target within melee range. | |
| Pain Suppression | Gain the Pain Suppression ability: Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec. | |
| Pandemic | Gain the Pandemic ability: Periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now be critical strikes. | |
| Paw and Claw | Bear Form and Dire Bear Form increase all threat you generate by an additional 20%, and Cower now removes all your threat against the target but has a 20 sec longer cooldown. | |
| Peacekeeper | Increases the chance for allies to trigger your Judgement of Light or Judgement of Wisdom to 70%. | |
| Penance | Gain the Penance ability: Launches a volley of holy light at the target, causing 240.88 Holy damage to an enemy, or 572.25 healing to an ally, instantly and every 1 sec for 2 sec. | |
| Penitent | Reduces the cooldown of your Penance spell by -6 sec. | |
| Perpetual Blaze | Your Fireball's periodic effect gains increased damage over its duration equal to 100% of its impact damage. | |
| Phantom | Reduces the cooldown on Vanish to 1 min. Cannot be combined with Elusiveness. | |
| Pillar of Enmity | Increases all threat you generate in Defensive Stance by an additional 10% and increases all damage you deal in Gladiator Stance by 4%. | |
| Plaguebringer | Your Pain and Suffering rune can now refresh the duration of Devouring Plague. | |
| Poised Brawler | Your Rolling with the Punches now also activates every time you gain a combo point. | |
| Poisoned Knife | Gain the Poisoned Knife ability: Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike. | |
| Pole Weapon Specialization | Skill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes. | |
| Poultry Precision Scope (+10 Damage) | +10 Weapon Damage | |
| Poultry Precision Scope (+3% Hit) | Increases your chance to hit with a missile weapon by 3%. | |
| Power Bargain | ||
| Power Corrupt | Increases the chance to trigger your Power Surge rune by an additional 5%. | |
| Power Surge | Gain the Power Surge ability: Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect. | |
| Power Word: Barrier | Gain the Power Word: Barrier ability: Summons a holy barrier to protect all party members at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting. | |
| Prayer of Mending | Gain the Prayer of Mending ability: Places a spell on the target that heals them for 498.19 the next time they take damage or receive healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. | |
| Precise Timing | Gain the Precision Timing ability: Slam is now instant but has a 6 sec cooldown. |