Item enchantments and random properties. Build: Classic Era 1.15.9.69722, compared with Classic Era 1.15.9.69547.
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| Name ▲ | Effect | Status |
|---|---|---|
| Devastate | Gain the Devastate ability: While you are in Defensive Stance and have a shield equipped, Sunder Armor also deals damage equal to 150% of your equipped weapon's damage per second, increased by 15% per application of Sunder Armor already on the target. Devastate damage deals a high amount of threat while you are in Defensive Stance. | unchanged |
| Devotee | Your Prayer of Mending gains 2 additional charges. | unchanged |
| Dismantle | Dismantle | unchanged |
| Dispersion | Gain the Dispersion ability: You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed. | unchanged |
| Displacement | Gain the Displacement ability: Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink. | unchanged |
| Divine Aegis | Gain the Divine Aegis ability: Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec. | unchanged |
| Divine Illumination | unchanged | |
| Divine Light | Gain the Divine Light ability: Heals a friendly target for 2389.97 to 2645.79. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield. Divine Light benefits from all talents and effects that trigger from or modify Holy Light. | unchanged |
| Divine Plea | unchanged | |
| Divine Storm | Gain the Divine Storm ability: An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 0 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. | unchanged |
| Dodge +1% | Arcanum of Protection | unchanged |
| Dodge +1% | Dodge | unchanged |
| Dominus | While you are not your Beacon of Light target, your Beacon of Light target is also healed by 75% of the damage you deal with Consecration, Exorcism, Holy Shock, Holy Wrath, and Hammer of Wrath. | unchanged |
| Dreamstate | Gain the Dreamstate ability: Your damaging non-periodic spell critical strikes or any damage from Starsurge grant you 50% of your mana regeneration while casting for 8 sec and increase Arcane and Nature damage dealt to non-player targets by 20% for 12 sec. | unchanged |
| Dreamwalker | Your healing spell critical strikes trigger the Dreamstate effect, granting you 50% of your mana regeneration while casting for 8 sec. | unchanged |
| Drill Master | unchanged | |
| Dual Wield Specialization | Gain the Dual Wield Specialization ability: Increases your chance to hit with both spells and melee attacks by 5% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 60%. | unchanged |
| Dual Wield Specialization | Gain the Dual Wield Specialist ability: Increases the damage done by your offhand weapon by 60% and causes your Raptor Strike to strike with both weapons when you are dual-wielding. | unchanged |
| Earth Shield | Gain the Earth Shield ability: Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157.32. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time. | unchanged |
| Earthliving Weapon | unchanged | |
| Earthliving Weapon | unchanged | |
| Echoing Strikes | Raptor Strike increases the damage done by your next other melee ability (excluding Wing Clip) within 5 sec by 20%. | unchanged |
| Eclipse | Gain the Eclipse ability: Starfire increases the critical strike chance of your next two Wraths by 30%, and Wrath reduces the cast time of your next Starfire by -1.0 sec, both effects stacking up to 4 charges. Both spells also gain 70% chance at all times to not lose casting time when you take damage. | unchanged |
| Efficient Striking | Your finishing moves cost 50% less Energy. | unchanged |
| Efflorescence | Gain the Efflorescence ability: Your Swiftmend now also causes Efflorescence, healing all party members within 0 yards of the Swiftmend target's location for 108.7 every 1 sec for 15 sec. | unchanged |
| Elder | You have a 70% chance to avoid interruption caused by damage while casting Lightning Bolt, Chain Lightning, or Lava Burst, and a 10% increased chance to trigger your Elemental Focus talent. | unchanged |
| Elemental Master | Your spell critical strikes now have a 100% chance trigger your Elemental Focus talent. | unchanged |
| Elemental Seer | Increases the healing of Chain Heal and the damage of Chain Lightning by 20%. | unchanged |
| Elemental Slayer +6 | Lesser Elemental Slayer | unchanged |
| Elementalist | You gain 1% increased damage for 15 sec each time you cast a spell from a different school of magic. | unchanged |
| Elune's Fires | Gain the Elune's Fires ability: Some of your spells and abilities extend the duration of your damage and healing over time effects on their target: Starfire extends Moonfire by 6 sec. Wrath extends Sunfire by 3 sec. Regrowth extends Rejuvenation by 6 sec. Shred extends Rip by 2 sec. Each effect can only be extended up to its initial duration. | unchanged |
| Empowered Flames | unchanged | |
| Empowered Frostbolt | unchanged | |
| Empowered Renew | Gain the Empowered Renew ability: Your Renew now heals one extra time immediately when applied, and gains 15% increased benefit each time it heals from your bonus healing effects. In addition, your Renew can now be active on targets affected by another Priest's Renew. | unchanged |
| Enchant: Fiery Blaze | Fiery Blaze | unchanged |
| Enchanted Repellent | Increases damage and healing done by magical spells and effects by up to 45. Also increases chance to get a critical hit with spells by 1%. | unchanged |
| Endless Rage | Gain the Endless Rage ability: You generate 25% more Rage from all damage you deal. | unchanged |
| Enlightenment | Gain the Enlightenment ability: You deal 10% more damage while you have more than 70% mana. While below 30% mana 10% of your mana regeneration continues while casting. | unchanged |
| Enraged Regeneration | Gain the Enraged Regeneration ability: Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned. | unchanged |
| Envenom | Gain the Envenom ability: Finishing move that deals instant poison damage based on Deadly Poison doses on the target. Following the Envenom attack you have a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point: 1 dose: ${(107.96*80/100)*1+0P*0.072} damage 2 doses: ${(107.96*80/100)*2+0P*0.144} damage 3 doses: ${(107.96*80/100)*3+0P*0.216} damage 4 doses: ${(107.96*80/100)*4+0P*0.288} damage 5 doses: ${(107.96*80/100)*5+0P*0.36} damage | unchanged |
| Equilibrist | Your finishing moves have a 20% chance per combo point to make you take 20% less Physical damage from the next melee attack that hits you within 10 sec. | unchanged |
| Eternal Caretaker | Your Temporal Beacons caused by Mass Regeneration now last 21 sec. | unchanged |
| Eternium Line | Fishing | unchanged |
| Everlasting Affliction | Gain the Everlasting Affliction ability: Drain Life, Drain Soul, Shadowbolt, Shadow Cleave, Searing Pain, Incinerate, and Haunt refresh the duration of your Corruption on the target back to its maximum duration. | unchanged |
| Evoker | You are immune to all damage while channeling Evocation. | unchanged |
| Excommunicator | Your basic attacks with two-handed melee weapons increase the damage of your next Exorcism cast within 20 sec by 35%. Stacking up to 3 times. | unchanged |
| Executioner | Your finishing moves have a 5% chance per combo point to make your next ability cost no energy. | unchanged |
| Exemplar | Whenever your Flash of Light, Holy Light, or Beacon of Light heals a target to full health, you also heal all members of their party for 189 to 211 health. | unchanged |
| Exile | Reduces the cooldown of your Exorcism spell by -3 sec and increases its damage done by 75%. | unchanged |
| Explosive Shot | Gain the Explosive Shot ability: You fire an explosive charge into the enemy target, dealing ${35AP*0.039+62/100*122.51}-${35AP*0.039+94/100*122.51} Fire damage to all enemies within 0 yards. The charge will deal damage again every second for an additional 2 sec. | unchanged |