Item enchantments and random properties. Build: Classic Era 1.15.9.69722, compared with Classic Era 1.15.9.69547.
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| Name ▲ | Effect | Status |
|---|---|---|
| Shared Pain | Gain the Shared Pain ability: Your Shadow Word: Pain now also afflicts up to 2 additional nearby targets within 15 yards. | unchanged |
| Sharpened +1 | unchanged | |
| Sharpened +2 | +2 Weapon Damage | unchanged |
| Sharpened +3 | +3 Weapon Damage | unchanged |
| Sharpened +4 | +4 Weapon Damage | unchanged |
| Sharpened +6 | +6 Weapon Damage | unchanged |
| Sharpened +8 | +8 Weapon Damage | unchanged |
| Sharpshooter | Your next Shot ability within 12 sec after Aimed Shot deals 20% more damage. | unchanged |
| Sheath of Light | Gain the Sheath of Light ability: Dealing damage with your melee weapon increases your spell damage by an amount equal to 30% of your attack power for 1 min. | unchanged |
| Shield Master | Your parries and dodges also activate your Shield Mastery rune ability. | unchanged |
| Shield Mastery | Gain the Shield Mastery ability: $@spelldesc409069 | unchanged |
| Shield Mastery | Gain the Shield Mastery ability: Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value. In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec. | unchanged |
| Shield Mastery | Gain the Shield Mastery ability: $@spelldesc409069 | unchanged |
| Shield Mastery | Gain the Shield Mastery ability: Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects. | unchanged |
| Shield of Righteousness | Gain the Shield of Righteousness ability: Slam the target with your shield, causing Holy damage based on your block value plus an additional 213.55. | unchanged |
| Shieldbearer | Increases the bonus chance to Block from Holy Shield by 10%. | unchanged |
| Shiv Savant | Increases your chance to get a critical strike with Daggers by 5%. | unchanged |
| Shock and Awe | Gain the Shock and Awe ability: While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min. If Infusion of Light is engraved, gain Sunlight for 10 sec. Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power. | unchanged |
| Shock-Absorber | Your Flame Shock also grants 30% increased chance to Block for 5 sec or until you Block an attack. | unchanged |
| Shockwave | Gain the Shockwave ability: Sends a wave of force in front of the warrior, causing ${50/100*10P} damage and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. | unchanged |
| Shuriken Toss | Gain the Shuriken Toss ability: Throw a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit. | unchanged |
| Single-Minded Fury | Gain the Single-Minded Fury ability: While dual-wielding, your movement speed is increased by 10% and you gain 4% attack speed each time your melee auto-attack strikes the same target as your previous auto-attack, stacking up to 5 times. Lasts 10 sec or until your auto-attack strikes a different target. | unchanged |
| Skinning +5 | Skinning | unchanged |
| Skull Bash | Gain the Skull Bash ability: Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Shares a cooldown with Feral Charge. | unchanged |
| Slaughter from the Shadows | Gain the Slaughter from the Shadows ability: Reduces the Energy cost of your Backstab and Ambush abilities by 30, and increases the damage they deal to non-player controlled targets by 70%. Does not apply to abilities learned from other runes. | unchanged |
| Sniper Training | Gain the Sniper Training ability: Your Shot abilities gain 2% increased critical strike chance while you have not moved for the last 2 sec, stacking every sec up to 5 times. At 2 or more stacks, your Aimed Shot becomes instant. While moving, you will lose 1 stack per sec. | unchanged |
| Soul Leech | unchanged | |
| Soul Sacrifice | unchanged | |
| Soul Siphon | Gain the Soul Siphon ability: Causes your Drain Soul to to deal damage 3 times faster and increases the amount drained by your Drain Life and Drain Soul spells by an additional 6% for each of your Warlock Shadow effects afflicting the target, up to a maximum of 18% additional effect. When Drain Soul is cast on a target below 20% health, it instead gains 50% per effect, up to a maximum of 150%. In addition, your Drain Soul can now trigger your Nightfall talent. | unchanged |
| Soul Warder | Increases the damage absorbed by your Power Word: Shield spell by 10%. | unchanged |
| Soul Warding | Gain the Soul Warding ability: Your Power Word: Shield no longer has a cooldown, costs 15% less mana, gains 10% additional base value, and gains an additional 10% of your healing power. | unchanged |
| Southpaw | Reduces the cooldown on your Shield Slam ability by -2 sec. | unchanged |
| Sovereign | Increases the damage done by your Consecration by 50%. | unchanged |
| Spell Damage +$1220735M1 and +$1220735M3% Critical Strike | Power of the Scourge | unchanged |
| Spell Damage +15 and +1% Spell Critical Strike | Power of the Scourge | unchanged |
| Spell Damage +30 | Increases damage and healing done by magical spells and effects by up to 30. | unchanged |
| Spell Damage and Healing +10 | Increases damage and healing done by magical spells and effects by up to 10. | unchanged |
| Spell Power | Gain the Spell Power ability: Increases critical strike damage bonus of all spells by 50%. | unchanged |
| Spellbider | Your Arcane Blast increases damage done by an additional 10% per stack. | unchanged |
| Spellfrost Bolt | Gain the Spellfrost Bolt ability: Launches a bolt of spellfrost at the enemy, causing 530.15 to 617.06 Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage. | unchanged |
| Spellfrost Orb | unchanged | |
| SPI/FR +10/14 | Item +SPI/FR Leg R2 | unchanged |
| Spirit +1 | Minor Spirit | unchanged |
| Spirit +20 | Spirit | unchanged |
| Spirit +3 | Minor Spirit | unchanged |
| Spirit +3 | Lesser Spirit | unchanged |
| Spirit +5 | Spirit | unchanged |
| Spirit +6 | Lesser Spirit | unchanged |
| Spirit +7 | Greater Spirit | unchanged |
| Spirit +8 | Item +SPI Leg R1 | unchanged |