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Captives at Deatholme

Level 20 · Requires level 17 · Horde · Ghostlands · new

Ah, yes. One of my finest creations. This draught will break most forms of alchemically induced stupor.

Side effects include confusion, nausea and - in rare cases - temporary blindness. All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me.

Best of luck, brave <class>. You are going to need it.

Objectives

Take Renzithen's Restorative Draught to Deatholme and rescue Apprentice Varnis, Apothecary Enith and Ranger Vedoran. Return to Arcanist Janeda at the Sanctum of the Sun for a reward.

Rewards

Rewards are not recorded for this build yet.

Start and end

Ghostlands · zone page →

fitRest on the map to zoom with the wheel · pinch or drag on a touchscreen
StartEndObjectives5 pins drawn

Series

  1. 1The Sanctum of the Sun
  2. 2War on Deatholme
  3. 3A Restorative Draught
  4. 4Captives at Deatholme

Requires

Level17RacesOrc, Undead, Tauren, Troll, Blood Elf

New in Anniversary (TBC) 2.5.6.69795: not present in Classic Era 1.15.9.69722.

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