Enchant 2H Weapon - Grand Inquisitor
Enchanting · changed
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Classic Era 1.15.9.69722
Enchant 2H Weapon - Grand Inquisitor
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Large Brilliant Shard (10), Righteous Orb (6), Nexus Crystal (4), Blood of Heroes
Tools: Runed Arcanite Rod
Permanently enchant a two-handed melee weapon so that often when attacking in melee it heals for 350 to 450 and increases Strength by 200 for 20 sec.
Forever Beta 1.60.1.69913
Enchant 2H Weapon - Grand Inquisitor
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Large Brilliant Shard (10), Righteous Orb (6), Nexus Crystal (4), Blood of Heroes
Permanently enchant a two-handed melee weapon so that often when attacking in melee it heals for 350 to 450 and increases Strength by 200 for 20 sec.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Items | Formula: Enchant 2H Weapon - Grand Inquisitor | Formula: Enchant 2H Weapon - Grand Inquisitor, Enchant 2H Weapon - Grand Inquisitor |
| Tools | Runed Arcanite Rod | — |
Also changed: Effects. See the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
