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Wound Poison IV

Rank 4 · Rogue · Poisons · changed
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Classic Era 1.15.9.69722
Wound Poison IV
Rank 4
3 sec cast
Requires Rogue
Requires level 56
Reagents: Essence of Agony (2), Deathweed (2), Crystal Vial
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.
Anniversary (TBC) 2.5.6.69795
Wound Poison IV
Rank 4
3 sec cast
Requires Rogue
Requires level 56
Reagents: Essence of Agony, Deathweed, Crystal Vial
Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, causing 53 Nature damage and reducing all healing effects used on them by 10% for 15 sec. Stacks up to 5 times on a single target.

What changed from Classic Era 1.15.9.69722

FieldClassic Era 1.15.9.69722Anniversary (TBC) 2.5.6.69795
DescriptionCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, causing 53 Nature damage and reducing all healing effects used on them by 10% for 15 sec. Stacks up to 5 times on a single target.
Technical fields (1)

Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.

FieldClassic Era 1.15.9.69722Anniversary (TBC) 2.5.6.69795
Raw DescriptionCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by $13224s1 for $13224d.Coats a weapon with poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, causing $13224s2 Nature damage and reducing all healing effects used on them by $13224s1% for $13224d. Stacks up to 5 times on a single target.

Also changed: Reagents. See the section for it on this page.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
1241

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

Reagents

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