Enchant Chest - Lesser Absorption
Enchanting · changed
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Classic Era 1.15.9.69722
Enchant Chest - Lesser Absorption
5 sec cast
Requires Miscellaneous, Cloth, Leather, Mail, Plate
Reagents: Strange Dust (2), Greater Astral Essence, Large Glimmering Shard
Tools: Runed Silver Rod
Enchant a piece of chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption.
Forever Beta 1.60.1.69913
Enchant Chest - Lesser Absorption
5 sec cast
Requires Miscellaneous, Cloth, Leather, Mail, Plate
Reagents: Strange Dust, Lesser Astral Essence, Large Glimmering Shard
Enchant a piece of chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption. Cannot occur more often than once every 5 sec.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Description | Enchant a piece of chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption. | Enchant a piece of chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption. Cannot occur more often than once every 5 sec. |
| Items | — | Enchant Chest - Lesser Absorption |
| Reagents | Strange Dust, Greater Astral Essence, Large Glimmering Shard | Strange Dust, Lesser Astral Essence, Large Glimmering Shard |
| Tools | Runed Silver Rod | — |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Raw Description | Enchant a piece of chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption. | Enchant a piece of chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption. Cannot occur more often than once every 5 sec. |
Also changed: Effects. See the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
