Immolation Trap
Rank 1 · Hunter · Survival · changed
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Classic Era 1.15.9.69722
Immolation Trap
Rank 1
50 Mana
Instant15 sec cooldown
Requires Hunter
Requires level 16
Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Forever Beta 1.60.1.69913
Immolation Trap
Rank 1
50 Mana
Instant30 sec cooldown
Requires Hunter
Requires level 16
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Cooldown | 15 sec cooldown | 30 sec cooldown |
| Description | Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time. |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Raw Description | Place a fire trap that will burn the first enemy to approach for $13797o1 Fire damage over $13797d. Trap will exist for $d. Traps can only be placed when out of combat. Only one trap can be active at a time. | Place a Fire trap that will burn the first enemy to approach for $13797o1 Fire damage over $13797d. Trap will exist for $d. Only one Fire trap can be active at a time. |
Also changed: Effects. See the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 104 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
