Explosive Trap
Rank 1 · Hunter · Survival · changed
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Classic Era 1.15.9.69722
Explosive Trap
Rank 1
275 Mana
Instant15 sec cooldown
Requires Hunter
Requires level 34
Place a fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 0 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Anniversary (TBC) 2.5.6.69795
Explosive Trap
Rank 1
275 Mana
Instant30 sec cooldown
Requires Hunter
Requires level 34
Place a fire trap that explodes when an enemy approaches, causing ${0AP*0.1+104} to ${0AP*0.1+134} Fire damage and burning all enemies for 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Anniversary (TBC) 2.5.6.69795 |
|---|---|---|
| Cooldown | 15 sec cooldown | 30 sec cooldown |
| Description | Place a fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 0 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time. | Place a fire trap that explodes when an enemy approaches, causing ${0AP*0.1+104} to ${0AP*0.1+134} Fire damage and burning all enemies for 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time. |
Technical fields (2)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Anniversary (TBC) 2.5.6.69795 |
|---|---|---|
| Unresolved | — | ${$RAP*0.1+$13812M1}, ${$RAP*0.1+$13812m1} |
| Raw Description | Place a fire trap that explodes when an enemy approaches, causing $13812s1 Fire damage and $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $d. Traps can only be placed when out of combat. Only one trap can be active at a time. | Place a fire trap that explodes when an enemy approaches, causing ${$RAP*0.1+$13812m1} to ${$RAP*0.1+$13812M1} Fire damage and burning all enemies for $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $d. Only one trap can be active at a time. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 320 | 0 | 2 yd |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
Unresolved description tokens (left visible on purpose): ${$RAP*0.1+$13812M1}, ${$RAP*0.1+$13812m1}
