Beta 17 Sept · Launch 4 Nov 2026
ForeverDiffLive 1.60.1.69913
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Explosive Trap

Rank 1 · Hunter · Survival · changed
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Classic Era 1.15.9.69722
Explosive Trap
Rank 1
275 Mana
Instant15 sec cooldown
Requires Hunter
Requires level 34
Place a fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 0 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
Forever Beta 1.60.1.69893
Explosive Trap
Rank 1
275 Mana
Instant30 sec cooldown
Requires Hunter
Requires level 34
Place a Fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 0 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

What changed from Classic Era 1.15.9.69722

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69893
Cooldown15 sec cooldown30 sec cooldown
DescriptionPlace a fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 0 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.Place a Fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 0 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Technical fields (1)

Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69893
Raw DescriptionPlace a fire trap that explodes when an enemy approaches, causing $13812s1 Fire damage and $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $d. Traps can only be placed when out of combat. Only one trap can be active at a time.Place a Fire trap that explodes when an enemy approaches, causing $13812s1 Fire damage and $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $d. Only one Fire trap can be active at a time.

Also changed: Effects. See the section for it on this page.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
11040

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

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